Education
Overview

We provide scientifically rigorous education that influences daily decisions, focusing on the role of macrophages in liver cancer. We engage with learners through co-design, contextual narratives, and multisensory pathways, ranging from slides and comics to virtual reality (VR).

Our integrated learning channels—face-to-face interactions, digital media, art and science collaboration, movement-based games, VR, and problem-based learning (PBL)—translate theoretical concepts into practical applications.

Access is a core feature: large-print materials, Braille, audio-first formats, sign language videos, and offline USB mirrors.

Safety is paramount: the two-adult rule, informed consent, prohibition of live pathogens, and evidence-based language instead of medical advice. We assess key outcomes through pre- and post-assessments, facilitator rubrics, eight-week behavioral follow-ups, and the PDCA cycle within a 14-day period.

Replicability is built into the framework: open-access kits, a train-the-trainer model, and a 30-day implementation plan.

Impact is reflected in both tangible outputs and habitual changes—from more precise posters with uncertainty markers to family walks after dinner.

In summary: curiosity → action → habit—practical, safe, measurable, and replicable.

overview
Core Educational Concepts

Confronted with the challenge of defining education, we realized that our understanding of its true nature and how it should be implemented was insufficient. Therefore, we conducted a thorough review of key educational theories (e.g., Bandura’s Social Learning Theory, STEAM principles) and synthesized the following core principles to guide the design and execution of our educational practices.

Participatory Learning

Instead of beginning with lectures, we structure each session around Bandura’s Social Learning Theory[1], positioning learners as co-creators and credible role models.

Contextual Relevance

By linking concepts to real-world contexts, we apply STEAM principles[2] to make abstract biological concepts both meaningful and practical.

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Iteration (PDCA)

Continuous improvement is not a slogan—PDCA turns feedback into design changes within two weeks.

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Multisensory Integration

To respect how the mind processes information, we adopt Mayer’s Cognitive Theory of Multimedia Learning (CTML)[3]: dual channels, limited capacity, and active processing (select–organize–integrate).

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Ethical & Safe Practice

Safety is socially learned—therefore, we teach it through practice, modeling consent, inclusion, and proper lab behavior in every interaction.

We enforce the two-adult rule, obtain written consent, and prohibit identifiable photos without explicit permission.

Activities use household-grade, non-pathogenic materials; disposal follows SOPs; data are minimal, anonymized, and opt-out friendly.

By making ethic visible and repeatable, learners internalize norms and carry them to future labs and outreach.

Evaluation Framework

Evidence guides decisions: our framework evaluates retention, transfer, engagement, and 8-week behavioral changes.

A 10-item bank combines recall with novel-context problems; rubrics assess clarity, inclusivity, and adherence to safety standards.

Educational Strategy for Different Groups

High Scientific Literacy

Frontline Scientists & Clinicians

Our journey began with those closest to the front lines of patient care — scientists and clinicians who shape the future of cancer therapy.

Rather than simply presenting our project, we invited them to become co-creators, turning education into a two-way dialogue.

In our expert roundtable, the room came alive as we opened with a real patient case.

Questions poured in: “Which patient group should be prioritized for first-in-human trials?”

“How do we define the minimum safety signals before moving forward?”

“What unique advantages do engineered macrophages offer compared to existing immunotherapies?”

As the discussion unfolded, ideas were captured on a large whiteboard, gradually forming a roadmap for future clinical pathways.By the end, the group collaboratively drafted a concise action plan and scheduled follow-up meetings.

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Later, we hosted a focus lecture to bridge science and practice. Through vivid analogies, we illustrated how macrophages patrol the liver like city guards, how immune checkpoints act as gates controlling entry and exit, and how tumors exploit the microenvironment to hide and evade detection. Participants marked key intervention points on slides and debated which therapeutic strategy might bring the greatest impact.

To close the series, we ran a trial design workshop where small groups drafted mini-protocols,selecting endpoints, inclusion criteria, and patient management plans. These drafts became templates for future real-world studies and fostered shared ownership of the project.

Biotech R&D Personnel

If clinicians ask “Can this be done?”, biotech engineers focus on “How can this be made real?”

We met with them in a session we called the “Manufacturing & Commercialization Clinic.” On a giant board, we mapped the entire production journey from cell sourcing to final release. Each participant stepped forward to write down the toughest challenges they faced.

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If clinicians ask “Can this be done?”, biotech engineers focus on “How can this be made real?”

We met with them in a session we called the “Manufacturing & Commercialization Clinic.” On a giant board, we mapped the entire production journey from cell sourcing to final release. Each participant stepped forward to write down the toughest challenges they faced.

“How do we ensure batch-to-batch consistency?”

“Which steps could benefit most from digital tracking?”

“What is the earliest point where costs spiral out of control?”

By the end of the session, the once-blank board had transformed into a living roadmap filled with solutions and ideas.

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Next, we held a hands-on workshop to reimagine SOP training.Participants took a complex SOP and broke it into simple “step cards,” each featuring a clear instruction and a QR code linking to a demonstration video. During testing, team members practiced with the cards, suggesting improvements along the way. Finally, we introduced a digital process map to visualize the entire workflow. With this tool, teams could easily identify bottlenecks and design strategies to optimize efficiency and quality.

Medium Scientific Literacy: Undergraduate Students

This track is delivered as a summer camp that blends theory, practice, and storytelling into one coherent journey.

Students arrive on day one with a "science passport,” then move through themed stations that mirror the arc of real research.

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By the end, each team can explain not only what they built, but why the choices they made matter to patients and communities.

“Synthetic Biology: Theory and Application” (Elective Course)

We open with living stories—clinical vignettes and lab dilemmas—then map them to core ideas like gene circuits, macrophage polarization, and design–build–test–learn.

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Short pre-class videos set the stage; in class, students argue with data: they annotate figures, rewrite claims with uncertainty markers, and practice one-slide, one-idea talks. Mentors circulate with “red-pen prompts” that nudge precision—“What variable would falsify your claim?” “Which control seals the argument?”

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Each week closes with a micro-reflection card: one concept I own, one bias I spotted, one step I will try.

Experimental Operations Learning

Students rotate through well-equipped workstations that model laboratory workflows with non-hazardous materials. They practice pipetting with liquids, rehearse gel electrophoresis on cassettes, and translate SOPs into “step cards” with QR codes linked to instructional videos for immediate assistance. At the “quality corner,” teams follow checklists—labeling discipline, contamination risk, version control—then sign off as if releasing a batch. Prepared, fixed slides and demo datasets stand in for regulated materials, ensuring compliance with biosafety rules while maintaining the authenticity of the experiment.

Project-Based Learning (PBL) Studio

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Teams adopt a precise problem—e.g., “How might engineered macrophages improve recognition in a fibrotic liver niche without over-inflammation?” They draft a theory-of-change, pick measurable proxies, sketch a bench-to-bedside pathway, and pre-register risks and ethics safeguards. Weekly design reviews run like stand-ups: blockers, decisions made, evidence added, next test. Rubrics reward clarity, feasibility, safety culture, and audience fit—because good science also has to be legible.

Macrophage Microscopy Photo Contest

With imaging staff support, students capture approved, fixed samples and simulation renders that highlight morphology and texture. A “write-your-figure” booth trains them to pair every image with a title, a claim, and a limitation—no pretty picture without a precise caption.

Brave Little Guardian: Macrophages

In the microscopic world, macrophages crawl like courageous little guardians. They march resolutely across the battlefield of life, undaunted by hardships and obstacles. Sample: Macrophages | Staining method: Electron microscopy | Magnification: 5000x

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Flower of Life

This specimen displays a cross-section of a normal colon, where a single layer of columnar cells and a small number of goblet-shaped cells form a circular structure resembling a flower, vividly showcasing the beauty and vitality of life. Sample: Colon | Staining Method: HE staining | Magnification: 400x

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Blue and White Porcelain

This microscopic image of cells dyed with a 0.2% solution of carbophthema aluminol R250 exhibits indigo-blue hues under the microscope, revealing exquisite cellular contours. Against a bluish-white background, the entire microscopic view harmonizes perfectly with the classical elegance of blue-and-white porcelains blue-and-white interplay. It seems to convey the novelty and mysteries of cellular life through the timeless charm of traditional Chinese ceramics.

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Integration and Separation

Breast cancer cells serve as crucial research subjects in scientific studies. This work demonstrates the intercellular contact of breast cancer cells, illustrating their integration and separation processes. Sample: Mouse breast cancer cells. Staining method: None. Magnification: 2000x

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Maze in a Frog Kidney Slice

This microscopic masterpiece resembles a purple celestial map of life. The renal tubules and nephrons dance like musical notes, composing an intimate symphony between amphibians and water. It vividly illustrates how the frogs kidneys weave a poetic balance as it navigates between land and water, safeguarding every leap that sparks new life.

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Microscopic Heart Talk

A549 cells display vibrant fluorescence colors—blue, yellow, and green interwoven—creating a vivid visual representation of cellular "heart-to-heart communication" in microscopic environments. Sample: A549 cells | Staining method: Fluorescence staining | Magnification: 100x

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Galaxy and Stars

This image captures a mouse brain section. Through immunofluorescence staining, the cellular universe unfolds with galaxies and stars vividly emerging, where science intertwines with dreams to dance the brilliant chapter of lifes mysteries. Sample: Mouse brain section | Staining method: Immunofluorescence staining | Magnification: 10x

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Winning works become postcards and enamel pins for our charity sale, turning aesthetics into advocacy for education access.

Stamp Rally — The Science Passport

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We turn the campus into a learning map: each station stamps a macrophage-themed seal—Recognition, Decision, Action, Reflection. To earn a stamp, students complete a micro-task—debunk a myth, redesign a figure, or explain a safety symbol to a peer. A full passport unlocks a mentor coffee chat and priority feedback on the PBL draft.

Clay & Sand Studio

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Clay becomes receptors and ligands; grooves enforce “fit-or-no-fit,” making specificity tactile and memorable. Sand paintings trace sinusoidal flow and toxin gradients, inviting students to place “macrophage tokens” where patrol would be most effective. Pieces are photographed for the figure-writing booth, closing the loop from model to communication.

Livestream Commerce for Good (Science Communication Lab)

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Students script a responsible, no-hype livestream to sell charity merch—postcards, pins, and teacher kits—raising funds for outreach. Roles rotate—host, fact-checker, comment moderator, analytics lead—so everyone practices evidence-based messaging and real-time myth-busting. A debrief compares click-through, watch-through, and questions-per-minute with our education goals, tying communication metrics back to learning impact. All claims follow a strict “no medical advice, no cure promises” policy, modeling ethical science communication for the public sphere.

Limited Scientific Literacy

Middle School Students

For middle schoolers, our aim was to spark curiosity and a sense of wonder about biology. We launched the “SynBio Builders” program, beginning with a comic story of macrophages defending a city.

Students then built simple DNA models with safe materials, visualized gel electrophoresis with colored water, and participated in ethics role-play, debating scenarios like, "Would you use a medicine that works instantly but hasn’t been fully tested?”

The session ended with students creating posters to share what they learned. Outdoors, we transformed the immune system into a physical game called “Macrophage Phagocytosis.” Students became macrophages, tumor cells, and checkpoints, navigating obstacles to mimic immune recognition and response. After the game, we gathered to reflect on false positives, missed detections, and how the body balances precision and chaos.

Primary & Kindergarten

For younger children, we made science tangible through stories, crafts, and play. Our picture book, created in collaboration with Fudan University, told the story of “My Microbe Friends,” featuring yeast, E. coli, and the hepatitis virus.

In the DNA bracelet activity, each bead color represented a DNA base, and children strung them together to “spell” names or fun words, learning about base pairing in the process. The glitter handwash experiment turned hygiene into a magical discovery. Glitter acted as “germs,” showing which washing methods truly removed dirt.

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Finally, a simplified movement game helped children understand how macrophages chase down invaders. Each child left with a badge, proud to be called an “Immune Defender.”

Extension

Patients & Families

Patients and families often carry both the physical and emotional weight of disease. We hosted workshops that provided practical guidance for daily life, covering topics like fatigue management, nutrition, safe exercise, and medication routines. Each family received a simple guidebook to take home, turning complex medical advice into clear, actionable steps.

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Recognizing the mental toll of liver cancer, we created a psychological support workbook. Through guided journaling and breathing exercises, families learned strategies to cope and communicate openly.

During festivals like World Liver Day and the Dragon Boat Festival, we set up pop-up education booths, offering information, resources, and a welcoming space for connection.

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Additionally, we held fundraising events to support special populations' educational projects, with proceeds used to fund further initiatives for those with limited access to healthcare.

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The Olds

With seniors, our focus was on building simple, sustainable habits. In nursing homes, we gave clear, visual talks on liver health and early warning signs. Afterward, volunteers guided gentle chair-based exercises, showing that movement can be safe and enjoyable. Each participant received a habit card with three daily goals to display at home.

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We also pay special attention to caregivers, especially elderly women who take care of their families. To support them, we offered psychological guidance through partnerships with local mental health professionals.

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Deaf Community

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Science should be accessible to everyone, including the Deaf community. We created sign-language versions of our lectures, with presenters and interpreters working side by side. Slides featured both text and symbols, ensuring concepts were visually clear. We also developed a sign-friendly picture book with QR codes linking to signed videos. For interactive play, we redesigned our movement game using lights and gestures instead of verbal commands, so every child could participate fully and equally. Through these efforts, Deaf families experienced not just inclusion, but a sense of belonging in the scientific community.

Government-Related Departments

We also reached out to government-related departments to explore healthcare coverage for liver cancer patients, particularly focusing on the challenges of insurance claims and access to treatment. In particular, we identified that many liver cancer patients face significant barriers in obtaining insurance coverage, with both public healthcare and commercial insurance failing to meet the needs of patients in terms of treatment options and financial support. To address this, we proposed that government-related departments consider creating more inclusive policies that cover liver cancer patients more comprehensively. Additionally, we emphasized the importance of revisiting insurance claim processes to reduce bureaucratic hurdles and make the claim process more transparent and accessible. As part of our advocacy efforts, we drafted a policy proposal aimed at improving healthcare access for liver cancer patients,which was presented to several health organizations and insurance companies.

In the proposal, we called for:

The expansion of coverage for liver cancer treatments under public health insurance programs.

Greater support from commercial insurance providers for liver cancer patients, including coverage for experimental treatments.

Simplifying the claims process to ensure that patients do not face unnecessary delays or rejections.

By addressing these issues, we aim to create a more equitable healthcare environment for liver cancer patients, ensuring that they have access to the care they need when they need it most.

Innovative Educational Tools

VR — Inside the Tumor: A Macrophage’s Journey

Our VR module, 'Inside the Tumor: A Macrophage’s Journey,' immerses learners in the world of macrophages inside a liver cancer environment. This experience allows them to visualize the decisions macrophages make and understand how their actions influence tumor growth or tissue repair. By engaging with this virtual journey, students learn to distinguish between different macrophage activation states (M1-like vs M2-like) and explore the dynamic interactions that occur at the tumor's microenvironment.

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Movement-Based Learning — 'Macrophage Phagocytosis'

In this interactive movement game, learners become macrophages, tumor cells, and immune checkpoints, navigating a series of physical obstacles to simulate the immune response process. The goal is to help students understand how macrophages recognize and attack cancer cells. The game is designed to be both educational and fun, using active learning to engage participants and deepen their understanding of immune system mechanisms.

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Lab Suite

We provide students with a hands-on experience in a space where they can perform experiments such as DNA extraction, gel electrophoresis, gene editing puzzles, and lateral-flow assay simulations. These activities are designed to teach key concepts in molecular biology and biotechnology in a safe, controlled, and interactive environment. Students gain a deeper understanding of scientific methods and techniques.

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Board & Card Games

Our educational board and card games make learning fun and interactive. Games like SNAP-pairing help students understand base-pairing and laboratory safety, while Aminopoly introduces the process of protein synthesis. These games simulate real-world biological events, providing students with an opportunity to engage in decision-making and problem-solving. By incorporating games into education, we promote active learning and make complex topics like molecular biology and immunology more approachable.

Project-Based Learning (PBL)

Project-Based Learning (PBL) is a teaching method that focuses on students working on a project over an extended period of time, which allows them to engage deeply with the subject matter. In our program, students tackle a real-world problem, such as designing an engineered macrophage to treat liver cancer. They begin by researching the biology behind macrophage behavior, followed by collaborative design work to develop potential therapeutic solutions. Throughout the project, students receive guidance and mentorship from experts in the field.

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Impact & Evaluation

The success of our educational strategy is measured through several methods, ensuring not only knowledge acquisition but also long-term behavioral changes. Through immediate feedback and follow-up assessments, we monitor learners' progress, evaluate facilitator performance, and assess the effectiveness of our programs.

Instruments & Scoring

We developed comprehensive tools for assessing knowledge retention and application. Our knowledge tests include a mix of recall and application questions, ensuring that learners not only remember facts but also understand how to use them in real-world contexts. Each activity includes concept checks that help identify and correct misunderstandings during the session.

We consistently see improvements in learners' knowledge and behavior. For example, in our middle school 'SynBio Builders' program, knowledge increased by 34%, and 81% of students demonstrated improved understanding of both the science of synthetic biology and ethical considerations. These gains are also reflected in behavior changes, such as an increase in students' willingness to engage in healthy behaviors like walking after meals.

Results

We consistently see improvements in learners' knowledge and behavior. For example, in our middle school 'SynBio Builders' program, knowledge increased by 34%, and 81% of students demonstrated improved understanding of both the science of synthetic biology and ethical considerations. These gains are also reflected in behavior changes, such as an increase in students' willingness to engage in healthy behaviors like walking after meals.

Limitations & Mitigations

While our programs have shown positive results, we acknowledge certain limitations, such as self-report bias and variability in facilitator performance. To mitigate these, we use triangulation with attendance and download metrics, standardize facilitator training, and employ technology to collect more accurate data. We also ensure that our programs are adaptable, making changes based on feedback from each session to improve the learning experience for future cohorts.

Iteration Log

Our continuous improvement process ensures that feedback is transformed into design changes within two weeks through the PDCA cycle.

Mar 08

Face-to-Face Outreach

Introduced Breakout Sessions in Lectures → Improved Student Interaction and Understanding.

After receiving feedback that lectures were becoming too passive and not engaging students effectively, we introduced breakout sessions where students could discuss and apply concepts in small groups. This allowed them to interact with their peers, apply their knowledge in a collaborative environment, and provided more opportunities for peer learning. As a result, students demonstrated a deeper understanding of the material and felt more confident in their learning process.

Apr 16

Digital Media Platform

Added Interactive Quizzes to Video Series → Increased Engagement and Knowledge Retention.

We received feedback that students wanted more interactive elements in our digital media platform. In response, we added interactive quizzes at the end of each video, allowing students to immediately test their knowledge after watching the content. This change significantly increased student engagement, as they were able to actively participate and apply what they learned, reinforcing their retention of the material.

Jul 30

Targeted Groups & Custom Activities

Tailored Activities for High School Students → Increased Depth of Scientific Exploration.

We designed specialized activities for high school students, including advanced research proposals and hands-on lab work. These activities provided students with a deeper understanding of scientific exploration, encouraging them to think critically and work collaboratively on real-world problems. This change helped elevate the level of engagement and academic rigor in the program.

Mar 30

Face-to-Face Outreach

Adjusted Lecture Pace for Younger Audiences → Enhanced Engagement in Primary and Secondary Schools.

We observed that younger audiences, especially in primary and secondary schools, struggled to keep up with the fast-paced lectures. To address this, we slowed down the lecture pace, allowing for more time to explain key concepts and engage students through interactive activities. This adjustment helped maintain students' attention, improved their ability to follow along with the material, and created more opportunities for interaction.

Apr 26

Digital Media Platform

Launched Downloadable Resources for Offline Learning → Expanded Accessibility in Remote Areas.

Recognizing that many students, especially in rural areas, lacked reliable internet access, we launched downloadable resource packs for offline learning. These resources included video content, worksheets, and quizzes, enabling students to continue their education even without a constant internet connection. This initiative made our educational materials more accessible to a wider audience, ensuring that students in remote areas could still benefit from our programs.

May 05

Art & Science Integration

Updated Poster Design Challenge Criteria → Improved Scientific Communication in Visual Projects.

To help students better convey complex scientific concepts, we updated the criteria for the poster design challenge. The new guidelines emphasized scientific clarity, encouraging students to present their findings in a visually accessible way while maintaining accuracy. This change led to improved scientific communication in student posters and made it easier for peers and educators to understand the content at a glance.

Jul 01

Movement-Based Learning — 'Immunity Warriors'

Simplified Rules for Movement Games → Increased Participation Among Younger Students.

After observing that younger students had difficulty following the original rules of the "Immunity Warriors" movement game, we simplified the instructions and made the game more intuitive. This change helped students engage more fully in the activity, improving both their understanding of immune system concepts and their enjoyment of the game.

Jul 27

Movement-Based Learning

Introduced New Roles in the Game → Enhanced Understanding of Immune System Functions.

To further enhance the learning experience, we introduced new roles in the "Immunity Warriors" game, such as "immune cells" and "cancer cells." This allowed students to actively participate in simulating immune responses and better understand the interactions between immune cells and cancerous cells. The addition of these roles expanded the scope of the game and made it a more comprehensive educational tool.

Aug 16

Targeted Groups

Created Simplified Analogies for Primary School Students → Improved Conceptual Understanding.

We developed simplified analogies to explain complex scientific concepts to primary school students. For example, we compared macrophages to street cleaners, which made it easier for young learners to grasp the idea of immune cells performing cleanup work in the body. This approach improved their conceptual understanding and made the science more relatable.

Agu 20

Targeted Groups & Custom Activities

Released Updated VR Subtitles → Enhanced Accessibility for Non-Native Speakers.

We updated the subtitles in our VR experience to better support non-native speakers, ensuring that students from different linguistic backgrounds could fully engage with the content. This update made our VR module more accessible to a wider audience, enabling learners to immerse themselves in the material without language barriers.

Aug 21

Innovative Educational Tools

Developed New Card Game 'Aminopoly' → Increased Fun and Educational Value.

We launched the card game "Aminopoly," designed to teach students about protein synthesis through an engaging and competitive environment. The game added an element of fun while also enhancing the educational value of the lesson, as students actively learned about the molecular processes involved in building proteins.

Jun 13

Art & Science Integration

Organized Photography Contest to Visualize Microscopic Structures → Enhanced Visual Learning.

In response to feedback that students struggled with visualizing microscopic structures, we organized a photography contest where students were asked to capture images of cells, proteins, and other microscopic structures. This activity enhanced visual learning and allowed students to explore scientific concepts in a creative and engaging way. The contest also fostered a deeper understanding of the importance of visualization in science.

Sep 01

Impact & Evaluation

Introduced New Evaluation Metrics → Improved Feedback on Learning Outcomes.

We introduced new evaluation metrics to better assess students' ability to apply their knowledge in real-world scenarios. These metrics included more detailed rubrics for both knowledge retention and practical application, which allowed us to provide more targeted feedback and track student progress more accurately.

Sep 04

Impact & Evaluation

Increased Follow-Up Surveys for Post-Session Feedback → Enhanced Long-Term Engagement.

We increased the number of follow-up surveys after each session to gather more comprehensive feedback from students. These surveys helped us track long-term engagement, identify areas for improvement, and refine the program content to ensure that it continued to meet students’ needs effectively.

Replicability & Scale-Up

We designed for “concrete, safe, measurable, repeatable” from day one; the playbook below packages those ideas so any school or community can run them fast.

30-Day Replication Plan

Our structured approach ensures successful implementation within one month, with clear milestones and deliverables.

Week 1
Decide & Prepare

Pick two modules (one school, one community), assign leads, download kits, place orders.

Key activities: Module selection, team assignment, resource acquisition, initial planning.

Week 2
Train & Test

Run a full rehearsal (timed script), finish safety briefing, test VR on local devices, print handouts.

Key activities: Team training, safety protocols, technology testing, material preparation.

Week 3
Pilot & Tweak

Pilot with one class, collect micro-survey, implement one dated change, lock the schedule.

Key activities: Small-scale implementation, feedback collection, program refinement.

Week 4
Run & Review

Deliver events, gather data/artifacts, debrief with the PDCA sheet, publish a one-page summary.

Key activities: Full implementation, data collection, program evaluation, documentation.

Program Architecture (Modular by Design)

Each module ships with four fixed assets: script (minute-by-minute), materials list, safety/Risk-SOP, and data instrument (pre/post + rubric).Modules snap together (face-to-face, digital media, art×science, movement game, VR, PBL), so sites can mix by time, space, and staff.A one-page “Run Card” sits on top of each module with goals, roles, room setup, and success signals.

Open Kits & Licensing

We publish facilitator guide, slide deck, activity cards, assessment bank, print files, and VR/3D assets with editable formats. Generic supplies (elastic threads, beads, cones, tape, card stock) avoid proprietary lock-in; local sourcing is encouraged. A simple attribution, non-commercial reuse policy keeps sharing easy while protecting learners.

Train-the-Trainer (ToT) Pipeline

Three tiers—Facilitator / Lead / Regional—build local capacity; each tier requires a shadow run, a scored micro-teach, and a safety quiz. New trainers receive a starter pack: demo videos, “red-pen prompts” for feedback, and a checklist to standardize pace and inclusivity.

Accessibility & Localization

Every asset has a large-print/Braille-ready, audio-first, and sign-language-friendly variant; offline USB packs mirror the portal. A “context adaptor” page lists what can change (examples, metaphors, foods, festivals) and what must stay (safety, claims policy).

Measurement & QA

Standard pre/post items sample recall + application; facilitators log misconceptions and iterate via PDCA within two weeks. A lightweight dashboard (QR micro-surveys + attendance + artifact counts) closes the loop from evidence to action.

Logistics & Roles

Typical staffing per run: lead facilitator, two assistants, safety marshal, data lead, and community liaison. Room checklist covers visibility, traffic flow, hydration, quiet corner, and consent signage; no live pathogens—household-grade only.

Budget & Procurement

Per-30-learner kits list unit costs and reuse cycles; VR uses phone viewers if headsets aren’t available. Vendors are “examples only”; we include generic SKUs so any school can source locally.

Governance & Ethics

Two-adult rule, consent forms, photo policy, and an “evidence not advice” script keep participants safe and claims responsible. A small review committee signs off on changes to safety, claims, or vulnerable-group adaptations.

Worked Example — "County-Level Replication in 30 Days"

A detailed case study showing how a county education bureau partnered with a community clinic and university club to implement modules successfully, reaching 360 learners with measurable improvements.

Context: a county education bureau partners with a community clinic and a university club to run two modules: Immunity Warriors (movement game) at a middle school and the VR—Macrophage's Journey with a parent night.

Day 1-7 | Setup: the bureau appoints a lead teacher; the clinic nominates a safety marshal; kits are downloaded; materials sourced locally; phone-viewer VR units borrowed from a library.

Day 8-14 | ToT: five teachers complete a 90-minute rehearsal and pass the safety quiz; sign-language volunteer adapts slides; large-print handouts are printed.

Day 15-21 | Pilot: one class runs the movement game; QR micro-survey shows confusion between "recognition" and "response," so facilitators add shape-coding to antigen balls and a 60-second recap card.

Day 22-30 | Rollout: three grades rotate through the game; evening VR parent session uses seated default and subtitles; families take home picture-book and myth-busting leaflet.

Outputs: 360 learners reached; 18 teacher badges issued; pre/post show +28.6 pp in recognition vs response items; one dated change logged (shape-coding).

Sustain:the bureau schedules a quarterly ToT; clinic and school co-host a VR open night each term; proceeds from postcard charity sale fund Braille prints for seniors.

Quick Replication Checklist

Pick 2 modules; assign roles; download kits; source generic supplies; run a rehearsal; pass safety; pilot; log one change; scale. Track pre/post + attendance + artifacts; publish a one-pager; book the next cycle. With this playbook, replication becomes a process, not a guess—so more schools can teach real science tomorrow, safely and well.

Reference

[1]Tadayon Nabavi, Razieh & Bijandi, Mohammad. (2012). Bandura's Social Learning Theory & Social Cognitive Learning Theory.

[2]Yakman, Georgette. (2008). STEAM Education: an overview of creating a model of integrative education.

[3]Mayer, Richard & Moreno, Roxana. (2005). A Cognitive Theory of Multimedia Learning: Implications for Design Principles. 91.