Education

We designed our education initiatives to inspire curiosity, build understanding, and empower learners to apply synthetic biology in real-world contexts.

Overview

For us, education has never been just an outreach category — it's where inspiration begins. Countless studies have shown that the earlier children are exposed to curiosity-driven learning, the deeper and more lasting its impact becomes.

For instance, a Nature Education (2025) study revealed that students' interest in STEM during high school is one of the strongest predictors of whether they later pursue science-related careers — meaning that curiosity must be planted well before that stage. Similarly, Saçkes and Trundle (2024) found that children who experienced quality preschool science programs demonstrated significantly higher science achievement by fourth grade (effect size = 0.74), proving that early exposure to hands-on learning can change long-term trajectories.

That's why we designed our programs with intentional progression: from Inspire, where young learners first encounter science as wonder; to Catalyze, where they begin to participate and contribute ideas; and finally to Engage, where they collaborate directly with us to solve real problems.

By nurturing curiosity early and guiding it step by step toward agency, we hope to build not just future scientists, but lifelong learners unafraid to explore and create.

Education Overview 2
Education Overview 1

Educational Framework – The Three Levels of Engagement

Train 1
Inspire
Train 2
Catalyze
Train Head
Engage

1. Inspire – Building Awareness & Interest

We begin by exposing broad audiences to intriguing science stories, visual stories, picture books, games, and short demonstrations. This creates intent and wonder, making science feel accessible rather than intimidating.

2. Catalyze – Encouraging Participation & Idea-Sharing

At this level, we provide structured challenges that encourage participants to co-create, think critically, and contribute their own perspectives. This bridges passive exposure and active participation.

3. Engage – Applying Knowledge to Real Challenges

click to see next stage

An Original Children's Book
Created By Our Team

Overview

To make synthetic biology fun and relatable, our team created an original children's picture book titled Panda's Treasure Hunt. Developed together with our NTHU iGEM Summer Interns, the book tells an imaginative adventure about curiosity, discovery, and teamwork—serving as a bridge between science education and storytelling. It also connects directly with our custom-designed board game, forming a complete interactive learning set where children can read, imagine, and then play to reinforce what they learned.

Children's Book Overview

How It Started

How It Started

During our summer internship program, we and our interns brainstormed several story concepts and visual directions. From the beginning, we wanted the picture book and board game to form a cohesive educational set—a story that leads into play. This co-design process encouraged interns to think deeply about how to communicate science to children, how to balance accuracy with creativity, and how to design learning experiences that connect emotionally with young readers.

Why It Matters

Why It Matters

Through narrative, characters, and questions woven into each page, children naturally learn to think like scientists—asking "why," exploring patterns, and making connections between clues, teamwork, and biological systems.

Library Exhibition

Displaying Our Original Children's Book at the NTHU Kindergarten & Zhongxiao Elementary School Library Exhibition

Scientific concepts such as protein design, molecular matching, and adaptation are often difficult to explain to young audiences. We wanted to bring these ideas to life in a way that sparks imagination rather than intimidation.

NTHU Library Display

Showcasing Our Original Children's Book at the NTHU Library — "Panda's Treasure Hunt" featured in the New Arrivals section

By turning learning into an adventure, Panda's Treasure Hunt helps children understand that science is not just in textbooks—it's something they can see, feel, and imagine.

What We Aim to Deliver

Our goal was to design a story that is both educational and emotionally engaging. We wanted to:

  • Encourage curiosity and creativity through interactive storytelling.
  • Introduce basic scientific thinking in a gentle, age-appropriate way.
  • Build a sense of continuity between the picture book and the board game, allowing children to carry their sense of discovery from the story into gameplay.

Ultimately, we hope children not only enjoy the story but also gain confidence in exploring scientific questions.

What We Aim to Deliver

Children's Book Intro & Highlights

Intro

On the Starlight Islands, a curious explorer named Panda sets out with his friends Ada, Captain Smart, and Captain Pippi to search for the legendary magical necklace said to control time. Along their journey, they decode mysterious symbols, assemble puzzle pieces, and solve riddles to uncover the secret of the "Book of Proteins." This symbolic journey mirrors the process of protein design and directed evolution—breaking problems into parts, testing combinations, and discovering.

Highlights

Meet the Characters: Making Science Relatable

Each character in Panda's Treasure Hunt was designed with distinct colors, shapes, and personalities, helping young readers instantly recognize who they are and what roles they play in the story. Through lively character design, children quickly learn that Panda represents curiosity, Ada embodies creativity, Captain Smart symbolizes logic and problem-solving, and Captain Pippi stands for guidance and teamwork. This clear characterization allows children to stay engaged and understand how every character contributes to the adventure—mirroring how collaboration and diversity of thought are essential in real scientific discovery.

Character Design
Asking Questions, Encouraging Thinking
Interactive Questions

Throughout the story, we intentionally included open-ended questions that invite children to pause, reflect, and think. Instead of passively reading, young explorers are prompted to imagine possible answers— "What could these puzzle pieces do?", "How would you solve this clue?" —turning reading into an interactive learning experience. By weaving inquiry into the storyline, we aim to nurture critical thinking and curiosity, showing that science isn't about memorizing facts, but about asking questions and forming one's own ideas.

Blank Spaces for Big Ideas: Where Imagination Takes the Lead

Beyond asking questions, we designed special blank spaces within the pages where children can draw or write their own ideas. These creative sections encourage readers to visualize their answers—whether designing a way to open the treasure chest or sketching how they think the magical necklace works. Through this participatory design, every child becomes a co-creator of the story, blending imagination with problem-solving. It transforms reading from a one-way activity into a personalized, hands-on exploration—where learning science begins with creativity.

Creative Spaces

How They Inspired Us

How They Inspired Us

How Feedback Shaped Our Design

We also created a bilingual feedback form with our interns, allowing young readers and parents to share their thoughts after reading. We wanted to understand how children perceived the story—whether they enjoyed the characters, understood the ideas, and felt encouraged to ask questions. By listening to the readers' voices, we learned how to make the experience more intuitive, playful, and meaningful. This continuous feedback-driven process became central to how we approach education through empathy—seeing science from the learner's eyes and refining our design step by step.

Exhibition & Outreach Impact

Exhibition and Outreach Impact

The final board game was showcased and play-tested at several of our major outreach events:

  • 2025 NTSEC Summer Camp × NTHU – co-played by high school students and interns.
  • NTHU Kindergarten & Zhongxiao Elementary School – adapted for children's cognitive levels with visual aids and simplified keywords.
  • iGEM 10th Anniversary Exhibition – publicly exhibited to demonstrate how science and design can merge into interactive education.

What's Next?

We plan to:

  • Translate Panda's Treasure Hunt into additional languages for wider outreach.
  • Publish printable classroom editions with guided teaching notes.
  • Combine the story and board game into a portable education kit for schools and science museums.

Through these efforts, we hope to continue showing that science can begin with a story—and that every question can become an adventure.

Team Custom-Designed Board Game

Overview

To make synthetic biology approachable for younger audiences, our team — together with our summer interns — co-designed an original educational board game. The game complements our team-created children's picture book, extending its storyline into an interactive experience where players uncover clues, form "proteins," and race to decode the secrets of the mysterious Book of Proteins. Inspired by our iGEM project's focus on how biological parts fit and work together, the game transforms these invisible molecular ideas into a hands-on adventure of teamwork.

Board Game Overview

Why It Matters

Why We Created This Game

Synthetic biology can feel distant and abstract. Playful design helps close that gap. This board game turns scientific concepts into a story-driven, visual, and cooperative experience where learning happens naturally through play. By pairing protein markers, children intuitively understand that—just like puzzle pieces—molecules need the right shapes and partners to connect. This mirrors the idea behind the SpyCatcher/SpyTag system in our project, where two pieces combine precisely to form a complete unit. Through this blend of creativity, storytelling, and learning, we hoped to spark curiosity and show that science can be exciting, inclusive, and joyful.

What We Aim to Deliver

Exhibition and Outreach Impact

Our goal was to **turn biology into play**. We designed an experience that:

  • Inspires curiosity about how proteins work and interact.
  • Encourages communication and teamwork—skills essential in research and everyday collaboration.
  • Builds an easy-to-grasp foundation for understanding our project’s ideas in biosensing and protein interaction.

How It Started

Development Process

At the start of our summer internship, we invited interns to brainstorm multiple board-game proposals. Together, we discussed different ways to connect gameplay with our picture book's storyline. From the beginning, we carefully designed the game so that it would form a complete educational set—the story introduces the world, and the board game lets children step into it. This continuity allows young players to experience a seamless journey: first reading about exploration, then becoming explorers themselves, learning basic biological ideas along the way.

When Creativity Meets Technology: Partnering with Inn 3D Studio

"We do our best to help those who inspire others."

During the design phase, one of our interns demonstrated strong skills in 3D modeling, which inspired us to integrate this strength into the project. We partnered with Inn 3D Studio, who generously sponsored and helped produce the customized components of our game through professional 3D printing. Their philosophy — "We do our best to help those who inspire others." — perfectly aligned with our educational mission. This collaboration allowed us to transform ideas from sketches into tangible, beautifully crafted pieces that children could touch and interact with during gameplay.

Inn 3D Studio Highlights
3D Printing Process 1
3D Printing Process 2
3D Printing Process 3
3D Printing Process 4
3D Printing Process 5
3D Printing Process 6
3D Printing Process 7
3D Printing Process 8
3D Printing Process 9

Board Game Intro

Game Objective

The expedition team that completes more sets of protein markers wins.

Player Count

Recommended for 4 or more players. Players are divided into Red Team and Blue Team. Each team selects one captain, and the rest are team members.

Game Components
  1. Blue Protein Markers × 8
  2. Red Protein Markers × 8
  3. Map Cards (10)
  4. Keyword Cards (32)
  5. Grid Board × 1
Game Flow
  1. Both team captains draw one Map Card together. According to the Map Card, the captains secretly place their team's protein markers (red or blue) on the designated target squares.
    (Note: Captains memorize the placement, then return the markers to the team's marker pool. The actual game markers will be revealed later when guesses are correct. The Map Card corresponds to the arrangement shown.)
  2. Shuffle all Keyword Cards and place them face down on the grid board.
At the start of each turn:

The game begins. The team that flips the card acts first. Each turn, the captain may reveal up to 3 Keyword Cards, trying to uncover their team's target squares and collect possible protein markers.

Round begins
  1. The captain gives a clue: "Hint + Number" to guide their teammates in selecting which Keyword Cards to flip.
    • Hint: Helps teammates find the matching Keyword Cards/target squares.
    • Number: Indicates how many Keyword Cards are related. (Limited to 1–3).

    (Hints must follow rules: they must be a single word, and cannot be a compound word, abbreviation, or sound imitation. Proper nouns are not allowed.)

  2. The team members choose according to the captain's hint and flip the Keyword Cards.
If a card is revealed
  • If it's your own protein marker: take out the marker and attempt to pair it.
  • If it's the opponent's protein marker: cover it with the marker, end the turn, and pass to the other team.
  • If it's a neutral square: end the turn and pass to the other team.
  • If it's a death square: the team loses instantly.
Pairing Rules

Each protein marker must be paired with another marker. After taking your own marker, place it at the center to check if it can be successfully paired.

  • If a pair is found: Move the two markers together to the team's collection area, showing that a protein set has been successfully completed.
  • If no pair is found: Leave the marker at the center and wait for its match.

How They Inspired Us

Every time we introduced our board game to children, their reactions reminded us why we created it in the first place.

Their laughter, curiosity, and endless questions showed us that science can be both fun and meaningful when presented the right way.

Watching players work together to solve clues or celebrate when two "proteins" finally matched gave our team new motivation. It reminded us that even small design choices — a clear icon, a colorful token, or a clever rule — could turn complex scientific ideas into moments of excitement and discovery.

Their enthusiasm inspired us to keep refining the game, to make learning more playful, intuitive, and inclusive.

What started as a simple teaching tool grew into something bigger — a shared experience that connects science with creativity and imagination.

What We've Learned

Designed and Tested with Our Interns

This board game was jointly created with our NTHU iGEM Summer Interns, who helped brainstorm mechanics, test playability, and co-develop the visual style alongside our children's picture book. Through these co-design sessions, interns gained hands-on experience in science communication, design thinking, and education strategy, turning scientific storytelling into a tangible learning product.

To further refine the experience, we collaboratively designed a bilingual feedback form with our interns. We wanted to hear directly from the players — their thoughts, feelings, and suggestions — so that every round of feedback could make the game better. By listening from the players' perspective, we ensured that the game was not only educational, but also engaging, intuitive, and inclusive. This process of continuous reflection and improvement became a key part of our design philosophy, helping us make team custom-designed board game both scientifically meaningful and genuinely fun to play.

Designing with Heart: What Young Players Taught Us

Through workshops and public events, we discovered that storytelling and interactivity make complex scientific topics easier to remember. Children especially enjoyed the "protein-pairing moment," when two matching pieces fit perfectly — a hands-on experience that transforms abstract molecular logic into joyful discovery.

From feedback, we also realized the importance of clear visuals, shorter setup time, and age-appropriate rule design. At first, our keyword cards only contained text, which made it harder for younger players to understand the clues quickly. During our visit to NTHU Kindergarten, we noticed that some children struggled to connect the written words with their meanings, causing the game to progress more slowly than expected. We immediately revised the design — adding illustrations to each keyword card — and in later sessions at Zhongxiao Elementary School and other outreach activities, the gameplay became much smoother and more engaging. This experience reminded us that effective educational design requires empathy and attention to detail, inspiring us to think more comprehensively when developing future learning tools.

Before: Text-only cards

Before: Text-only keyword cards

After: Cards with illustrations

After: Cards with illustrations

Exhibition & Outreach Impact

Exhibition and Outreach Impact
Exhibition

The final board game was showcased and play-tested at several of our major outreach events:

  • 2025 NTSEC Summer Camp × NTHU – co-played by high school students and interns.
  • NTHU Kindergarten & Zhongxiao Elementary School – adapted for children's cognitive levels with visual aids and simplified keywords.
  • iGEM 10th Anniversary Exhibition – publicly exhibited to demonstrate how science and design can merge into interactive education.

What's Next?

What's Next

We plan to:

  • Develop a digital edition for wider educational access.
  • Create expansion packs linked to real protein systems like SpyCatcher/SpyTag and enzyme-substrate interactions.
  • Publish open-source printable files so classrooms and iGEM teams worldwide can adopt this model.

Public Survey

Public Survey — What Matters Most in Taiwan's Health Choices:
Cost, Safety, and Efficacy Across Dietary Supplements, Vaccines, and Drugs

Overview

We surveyed Taiwan's public across three familiar health contexts—Dietary Supplements (e.g., probiotic capsule), Vaccines (e.g., Hepatitis B vaccine), and Drugs (e.g., insulin for diabetes)—to understand how people prioritize Cost, Safety, and Efficacy. Findings guide our SpyTag/SpyCatcher acceleration platform on product positioning, evidence order, and validation priorities.

Motivation — Why we did this survey

Adoption hinges on alignment with public values. Vaccines/drugs are high-stakes and evidence-driven (safety & efficacy), while supplements are price- and accessibility-sensitive. Measuring these trade-offs gives us data to focus R&D, documentation, and outreach.

Study Design — How we ran this survey?

  • Target: Taiwan residents
  • Tool: Anonymous Google Form. (link:https://forms.gle/rqE9TZF8m85bJJ898)
  • Sample: n=543
  • Scale: 1–10 Likert (1=Not important at all; 10=Extremely important).
  • Visualization: Grouped bars (mean ± SD) + three pies (top-priority share per context).
  • Ethics: Anonymity, purpose limitation, data minimization, retention control (GDPR-inspired disclosure).

Results & Interpretation

Survey Summary

What Matters Most in Taiwan's Health Choices: Cost, Safety, and Efficacy Across Dietary Supplements, Vaccines, and Drugs

From this chart, we observe two clear patterns. First, in the vaccine and drug contexts, Safety and Efficacy score higher than Cost, indicating respondents prioritize risk control and demonstrated benefit before price when decisions are medically consequential. Second, in the supplement context, Cost is elevated and close to Safety, while Efficacy is comparatively lower—consistent with everyday, non-therapeutic use where affordability and basic reassurance matter most.

Operationally, these axes capture different decision signals: Safety reflects trust (e.g., manufacturing consistency, transparent labeling), Cost reflects accessibility, and Efficacy reflects the strength of supporting evidence. Taken together, the results imply a context-specific approach: emphasize safety monitoring and efficacy endpoints for vaccines and drugs, and highlight pricing transparency and baseline safety assurances for supplements.

Taiwan's Priorities for Drugs (e.g., Insulin for Diabetes): Cost, Safety, and Efficacy

Drug Survey Results

From this chart, we observe that Safety (~54%) is the primary consideration for prescription drugs, followed by Efficacy (~38%), with Cost (~8%) trailing far behind. This profile is typical of high-stakes therapeutic decisions: the potential downside risk is substantial, and benefits must be demonstrated before price becomes salient. It likely reflects the clinical context (physician oversight, adverse-event risk), regulatory expectations for risk–benefit justification, and—often—the fact that part of the expense is buffered by insurance, reducing immediate price sensitivity.

Our inference and why it looks this way

When harms can be serious and dosing/quality must be tightly controlled, people first ask "Is it safe?" and second "Does it work?" Only after those thresholds are met do they compare prices or convenience. This is consistent with how patients, caregivers, and clinicians evaluate prescription therapies.

What we will do with this insight

We will structure drug-oriented applications of our SpyTag/SpyCatcher platform around a stepwise evidence chain and continuous safety oversight:

  • Build mechanism → preclinical (GLP tox, PK/PD) → clinical endpoints with predefined success metrics.
  • Strengthen CMC and lot-to-lot consistency (release specs, stability, impurities) that our modular assembly can standardize.
  • Run immunogenicity and safety monitoring (risk-management plan, pharmacovigilance) from early trials through post-market.
  • Add comparative effectiveness and health-economic analyses once safety/efficacy are established; address cost only after the clinical case is clear.
Supplement Survey Results

Taiwan's Priorities for Dietary Supplements ( e.g., Probiotic Capsules): Cost, Safety, and Efficacy

From this chart, we observe that Safety (~49%) and Cost (~40%) are the dominant entry conditions for dietary supplements, while Efficacy (~11%) ranks a distant third. This pattern is consistent with an everyday, non-therapeutic use case: buyers want products that feel safe and affordable before considering incremental benefits. It may also reflect the regulatory environment (claims must be conservative), heterogeneous user responses, and the fact that supplements are often evaluated on quality and trust signals rather than clinical endpoints.

Our inference and why it looks like this

In a high-frequency, out-of-pocket category with many similar options, consumers minimize risk by screening first for basic safety/quality (e.g., GMP, contaminants) and price fit; only after those are met do they weigh perceived effects.

What we'll do with this insight:

  • Lead with safety & quality transparency: publish batch-level CoAs, third-party test results, allergen/contaminant screens, shelf-life/stability data, and clear ingredient/dose labeling (e.g., QR code to reports).
  • Price/pack architecture: define good-better-best tiers and pack sizes to hit key price points; highlight cost-per-serving for clarity.
  • R&D pathway using Spy as a surrogate: use our SpyTag/SpyCatcher platform to screen and rank formulations for stability/adhesion/release in R&D, then translate to GRAS materials for commercialization.
  • Compliant benefit validation: design small, well-controlled user studies for functional endpoints (e.g., digestive comfort), avoid therapeutic claims, and set up post-market monitoring.

Taiwan's Priorities for Vaccines (e.g., Hepatitis B Vaccine): Cost, Safety, and Efficacy

Vaccine Survey Results

From this chart, we observe that Safety (~60%) is the dominant criterion for vaccines, followed by Efficacy (~29%), with Cost (~11%) playing the smallest role. This pattern is consistent with a preventive intervention delivered to mostly healthy recipients, where tolerance for adverse events is very low and trust depends on rigorous quality control and clear benefit.

Our inference and why it looks this way.

In vaccination decisions, people first ask whether the product is safe enough to give to healthy individuals and consistent across batches; only after that do they consider protection (clinical efficacy/effectiveness). Price tends to matter less because vaccines are often publicly funded, bundled in programs, or purchased infrequently compared with chronic medicines.

What we will do with this insight.

  • Lead with safety assurance: implement and communicate AE (adverse event) monitoring, predefined risk-management plans, and transparent reporting.
  • Prove lot-to-lot consistency: document residuals (e.g., host cell proteins/DNA), endotoxin, sterility/mycoplasma, and stability (accelerated + real-time).
  • Demonstrate protection: provide immunogenicity (binding/neutralizing) and, where applicable, effectiveness readouts with clear assay methods and acceptance criteria.
  • Leverage our platform: use SpyTag/SpyCatcher's standardized, modular assembly to strengthen the consistency story (repeatable CMC, release specs, potency assays), and publish lot summaries so stakeholders can verify reproducibility.

Conclusion

Across the three contexts, a consistent pattern emerges. For vaccines and drugs, the public prioritizes Safety and Efficacy over Cost, which is expected in high-stakes medical decisions. For dietary supplements, Cost and basic Safety are the main entry conditions, while Efficacy is comparatively less decisive—consistent with everyday, non-therapeutic use. In practical terms, the three axes represent distinct decision signals: Safety = trust/quality control, Cost = accessibility, and Efficacy = strength of evidence. Therefore, evidence packages and communication should be context-specific: emphasize safety monitoring and clinical/functional endpoints for medical use, and emphasize transparent quality and price architecture for daily-care products.

What's Next?

Based on the current findings—Safety and Efficacy drive decisions for vaccines and drugs, while Cost and basic Safety gatekeep supplements—our next step is to assemble context-specific evidence packages: for vaccines and drugs, lead with AE monitoring and a risk-management plan, demonstrate lot-to-lot CMC consistency (residuals, endotoxin, sterility/mycoplasma, stability), and deliver immunogenicity/protection and, where applicable, clinical endpoints; for drugs specifically, organize the dossier as mechanism → GLP tox & PK/PD → clinical endpoints with pharmacovigilance. For supplements, publish batch CoAs and third-party tests, provide stability data, design a clear Price × Pack architecture with cost-per-serving, and run small, well-controlled functional studies using GRAS materials and compliant claims. At the platform level, we will use SpyTag/SpyCatcher as an R&D surrogate to screen stability/adhesion/release, create a CMC consistency dossier (flow, specs, release tests, potency assay SOPs), and publish lot summaries to evidence reproducibility. Finally, we will produce three one-pagers (Supplement/Vaccine/Drug) aligned to the priorities identified, and institute lightweight QMS and claims policies to ensure traceability and compliance as we move from survey insights to product-ready documentation.

Reflecting on Our Educational Impact

Through careful reflection and analysis, we evaluate the effectiveness of our educational approach and identify areas for continuous improvement.

Select a gallery item to view details

Click on any of the gallery items above to learn more about our educational initiatives.

Impact & Reach

Impact and Reach Visualization

This visualization captures the overall reach and impact of our education and outreach efforts throughout the year. Altogether, our initiatives have influenced over 55,000 people, spanning across three main engagement fronts — Social Media, Education, and Public Survey. The majority of our reach (≈90%) came from social media campaigns that introduced synthetic biology to diverse audiences through accessible visuals and stories. Meanwhile, our Education programs — including workshops, internships, children's picture books, and board games — directly engaged 5,000+ learners, allowing them to experience hands-on science and creative learning.

Finally, our Public Surveys gathered over 500 responses, helping us integrate societal feedback into our Human Practices design. Together, these layers reflect how our education strategy — Inspire, Catalyze, Engage — transformed outreach into meaningful, measurable impact.

References

Show References
1.

Saçkes, M., & Trundle, K. C. (2024). Looking beyond enrollment rates: The long-term influence of preschool science curricula on children's science achievement. Journal of Childhood, Education & Society, 5(2).

2.

Amalina, I. K., Vidákovich, T., & Karimova, K. (2025). Factors influencing student interest in STEM careers: motivational, cognitive, and socioeconomic status. Humanities and Social Sciences Communications, 12(1), 1-15.

3.

Bustamante, A. S., Bermudez, V. N., Ochoa, K. D., Belgrave, A. B., & Vandell, D. L. (2023). Quality of early childcare and education predicts high school STEM achievement for students from low-income backgrounds. Developmental Psychology, 59(8), 1440.

4.

Soto-Calvo, E., Simmons, F. R., Adams, A. M., Francis, H. N., Patel, H., & Giofrè, D. (2020). Identifying the preschool home learning experiences that predict early number skills: Evidence from a longitudinal study. Early Childhood Research Quarterly, 53, 314-328.