For our team, inclusivity means making science open and accessible to everyone — regardless of language, education level, or resources.
We believe synthetic biology should be a shared experience of creativity and curiosity, not a privilege for those with laboratory access.
Our vision is to connect science, art, and society through interactive and emotional learning methods that welcome all participants.
To achieve this, we will:
Music is a universal language that transcends age, culture, and discipline.
To help more people feel connected to our project’s mission, we rewrote the famous Mayday (五月天) song "OAOA" into our theme song "We Are Dancing J."
It transforms scientific concepts into an emotional journey — from climate crisis to hope through biotechnology.
Verse 1 — The Crisis
I’m seeing Arctic ice melting
I’m having days of storms raging, sea levels rising, forests burning
All warnings show that climate change is coming
Verse 2 — The Cause and Hope
And it is caused by greenhouse gases
Too much carbon remains
But net zero can bring rebirth
(Cutting it down can bring rebirth)
With carbon harvesting, we’ll save the Earth
Verse 3 — The Science and Innovation
We know gene tech will light the way
This song will make the algae dance and sway
They’ll capture carbon and become fuel one day
Chorus
We are DANCING J, OAOA
Algae lights the way, OAOA
Music starts the genes in play, putting the carbon away
Bridge / Outro
We are DANCING J, OAOA
Rising up through play, OAOA
iGEM guides our souls, makes us whole,
and lets us know to make the mission shine every day.
We proactively contacted JVR Music and B’in Music and submitted formal collaboration and licensing proposals.
This not only ensures respect for intellectual property rights but also conveys our ethical and inclusive spirit in cross-domain collaboration between music and science.
We found that music can serve as a universal language across cultures. According to Schellenberg (2005) and Biasutti (2019), music learning fosters intercultural understanding and emotional empathy; in educational settings it effectively reduces language barriers and increases participation among diverse groups.
Therefore, in the Dancing JJ project, we seek to make music not merely a background element but a medium of participation: whether or not you are a scientist, as long as you can listen to the melody, you can feel the rhythm of carbon capture and the cycle of life.
We also found that games are powerful tools for inclusion. Research shows that board games promote collaborative learning and enhance social interaction and inclusivity (Plass, Homer, & Kinzer, 2015; Wouters et al., 2013).
Accordingly, we designed the Dancing JJ Board Game with themes of sustainability and carbon management, enabling participants to simulate decision-making and understand the challenges of carbon trading and sustainable development. Open rule design and multiple character options ensure that anyone can participate, regardless of age or disciplinary background.
The game simplifies scientific systems into colorful decisions and storylines.
Players take on roles such as scientists, entrepreneurs, and citizens working together toward a net-zero future.
To reach diverse audiences, we commit to developing materials that are both linguistically and technically accessible:
Our inclusivity commitment extends beyond iGEM 2025. We plan to:
Inclusivity is not just formal openness—it is a design philosophy.
Through music, games, and cross-team communication, Dancing JJ brings synthetic biology from the laboratory into everyday life, enabling more people to feel, understand, and participate.
This is our interpretation of the iGEM spirit: let science dance in every heart.
Biasutti, M. (2019). Developing intercultural competence through music education: A review. Frontiers in Psychology, 10, 1287. https://doi.org/10.3389/fpsyg.2019.01287
Plass, J. L., Homer, B. D., & Kinzer, C. K. (2015). Foundations of game-based learning. Educational Psychologist, 50(4), 258–283. https://doi.org/10.1080/00461520.2015.1122533
Schellenberg, E. G. (2005). Music and cognitive abilities. Current Directions in Psychological Science, 14(6), 317–320. https://doi.org/10.1111/j.0963-7214.2005.00389.x
Wouters, P., Van Nimwegen, C., Van Oostendorp, H., & Van Der Spek, E. D. (2013). A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology, 105(2), 249–265. https://doi.org/10.1037/a0031311