Background Image

Education is one of the focuses of iGEM other than the lab part in solving real world problems. It serves to promote synthetic biology or awareness of issues towards the public and different stakeholders. Many teams have different attempts to include education into their project and have documented their work in their wiki for future teams to build upon.

This year, we established 4 key points when developing our education campaign:

1. Establishing the role of synthetic biology in education.

2. Promoting synthetic biology in different age groups.

3. Exploring different collaborations between teams in iGEM.

4. Highlight the importance of creativity in synthetic biology.

Although synthetic biology education in iGEM is important, where does it play a role in general education? In a macro perspective, it would benefit the educational development of iGEM to understand why and how synthetic biology would be important to different audiences, and why synthetic biology would benefit education when being incorporated into the biology curriculum (or why not).

In the next level, iGEM is a part of synthetic biology education. Through participating iGEM, teams learn about synthetic biology and educate others about it. Within this level, how teams may collaborate to enhance its effects is also one of our interests, especially to explore the relationship between high school teams and undergraduate teams and how to utilize the unique strengths of each type of team.

Finally, within synthetic biology, one thing we think is often overlooked may be the creative aspect of it. The key difference between synthetic biology and general biotechnology is the incorporation of creating a new biological part or organism. Therefore, we think it is equally important to develop knowledge and creativity while teaching synthetic biology, which may also help with arousing younger audiences’ interests towards the subject.

Our education events are designed to respond to these established points and are documented to show how they are developed, including the criticism external stakeholders may have especially when targeting different age groups. For a more compiled version of the findings, we created a Synbio Booklet as a “Guide to Synthetic Biology Education” and hope that may help future teams when they develop their education.

Be an iGEMer


Events:

2025/07/21 - 2025/07/22: Be an iGEMer Workshop (HKUST x HK-HS)

2025/09/13: Be an iGEMer Workshop (HKUST x UCCKE)

Organising Unit(s):

HKUST iGEM team

HK-HS iGEM team

UCCKE iGEM team

Overview:

Apart from synthetic biology, promoting iGEM is also a part of iGEM education. The “Be an iGEMer workshop” aims to provide high school students an experience of what it’s like to be an iGEMer, including 3 crucial parts:

1.Ideation of a project

2.Experiments that validate a project

3.Presenting the project to others

Participants worked in groups representing “teams” with 1-2 existing high school iGEM team members in each group acting as “advisors”, while college team members hosted the workshop.

Objectives:

Promote iGEM to high school students through an immersive experience.

Introduce synthetic biology to participants of different academic levels.

Build problem-solving and critical-thinking skills of participants.

Explore the possibilities of high school and college iGEM teams

Highlights:

Ideation Practices included in Synbio Booklet

Feedback loop with collaborators in second tries

HKUST x HK-HS

Customizations

The origin of the workshop comes from a connection between one of our team members and a teacher from the HK-HS team. Through this connection we were able to integrate the goal of exploring collaboration possibilities between our teams. Multiple meetings were done between our teams to cater for both our needs, ensuring the workshop was inclusive and bidirectional.

HK-HS suggested that one of their education goals was to “train the trainer”, which aligned with our proposal to have “advisors” in groups. Our presentation materials were also altered to include a session introducing mi-RNAs, which was a crucial part of their project.

During the ideation of the rundown of this workshop, we acknowledged the many free time while waiting for the experimental processes (eg. cPCR) to run. During these times we implemented a game HK-HS designed and would like to share, plus the presentation time for our ideation task.

We were very lucky to have HK-HS’s connections with secondary schools interested in iGEM who have yet to have the chance to participate. With the help of this collaboration, we successfully recruited over 40 students from 8 schools, greatly exceeding our original expectations of 20 students per session. This also led to the possibility of interviews with some teachers from these schools for our Synbio Booklet.

Material design

The target audience for this session was high school students who are taking biology and picked by the participant school teachers. Therefore we tried to include in detail how each experimental procedure is done and the concept behind it. The material generally covered the process of bacterial transformation from plasmid recombination to gibson assembly, cPCR and gel electrophoresis.

Experiment design

2 plates of E.coli, 1 transformed with the target gene, one without, were presented to the participants. Each group was required to pick a colony from each plate and conduct cPCR and Gel on both the samples, verifying if the bacteria was successfully transformed with the target gene.

Participants were prompted to speculate the outcome of each plate and why it happened according to the theoretical knowledge taught beforehand. This also served as an example to introduce synthetic biology or to visualize how these experimental procedures illustrated before worked.

Ideation task

The ideation was instructed as follows.

Each team drew a topic that they needed to find a solution to a problem of. An instruction sheet was given and advisors were responsible for helping them formulate ideas and giving them directions during the night between day 1 and day 2. Groups then brought back their documentation and proposed projects to present on day 2. These projects were encouraged to be similar to the format of an iGEM project and examples were included in the instruction sheet as reference. Their project would not be judged on feasibility but we set up a most creative prize and best presentation prize that would be voted out by iGEMers, advisors and teachers. We hope through this way we can emphasize the creative aspect of synthetic biology and develop research skills of the participant.

Activity Execution :

Day 1 Summary:

The first day of the "Be an iGEMer" workshop introduced participants to the world of synthetic biology and the iGEM competition. The day began with an introductory lesson explaining what iGEM is and a brief project presentation from both our teams as examples. This was followed by an interactive lecture covering core biology concepts and techniques crucial for iGEM, including the nature of DNA, the process and applications of bacterial transformation, the principles of polymerase chain reaction and gel electrophoresis.

Image 1

teaching session at HKUST

Image 2

HK-HS team teaching presentation

Following the theoretical foundation. Participants were divided into groups, each guided by 2 advisors, and introduced to a series of team exercises, including a Kahoot quiz to reinforce the lessons, a pipetting art session to familiarize the students with how to use a micropipette in preparation of day 2 of the workshop, and an ideation exercise where teams brainstormed project ideas like a typical iGEM team, which they will present as a group on the next day.

Image 1

pipette art session

Image 2

“Advisors” assisting ideation task in group

Immediate feedback

On the night of day 1, we received immediate feedback from teachers who participated in the workshop voicing some concerns, noting that we may have over estimated the knowledge level of the participants since some of them were actually middle school students rather than high school. We had not anticipated this and recognised it as an error of communication during our recruitment process. To address this, we modified our materials for day 2 of the workshop, reintroducing the basic concepts of DNA and plasmids to the participants and clarified some of the information.

Day 2 Summary

Day 2 of the workshop focused on translating the previous day's theoretical knowledge into practical, hands-on laboratory experience. The day began with a quick review of key experimental techniques and reintroducing the basic concepts of biotechnology. The core activity involved cPCR and gel electrophoresis.

Image 1

lab session at Tsung Tsing Christian Academy

Image 2

Gel results of group 4-6, positive band labeled

The groups presented their project as designed overnight to the other participants and hosts. Our team members acted as “representatives” to give advice on the perspective of iGEM for their projects and how they could hypothetically develop their project in the future. Participants voted for the project they found most creative within a google form after all groups presented. The workshop concluded with an analysis of the gels, a final Q&A session, and the distribution of feedback surveys. The day ended on a high note with a prize-giving ceremony and a group photo to commemorate the successful completion of the intensive two-day program.

Image 3

Presentation of iGEMer group on therapeutics

Feedback

Format: via google form to participants and interview with participating teachers

1.Teaching Content:

The technical content was noted as potentially too challenging for F3- F4 students since they have not learnt the basics of DNA yet.

The content generally aroused interest of the participants towards synthetic biology and iGEM

It was effective in conveying they key concepts of synthetic biology apart from being slightly too challenging

2.Rundown:

Time management was rather poor for day 2, causing the session to overrun. Better planning for how to teach the lab session was discussed and implemented afterwards.

3.Event design:

pipette art session turned out to be quite boring and unnecessary as rated by participants, we cut this session out in the subsequent workshop

The ideation session was praised by teachers since it gave a chance for participants to experience researching and demonstrate creativity plus critical thinking skills, both of which were suggested to be the most crucial attainments from iGEM.

However, participants suggested that the scope of the ideation task was too big for an overnight project and the workload turned out to be quite big. We thus tried to simplify the task in the subsequent workshop.

The feedback was incorporated to structure the next workshop better with UCCKE

HKUST x UCCKE

Customizations

UCCKE’s team operated similarly to a college iGEM team. Due to having a past of collaborating with us in 2023, they found us again this year to seek guidance on their project. As a result, we incorporated a few collaborated events with them in our year in response to one of our education goals.

The UCCKE team suggested that one of their education goals was to reach out to diverse schools, especially those with no lab or less academic validation. As such we narrowed down our target audience of this session to be students with little/ no biological background and designed our materials accordingly, not repeating the mistakes last time.

When constructing our event, we settled on having one full day workshop instead of separation into 2 days to avoid the redundancy of having the participants travelling to both HKUST and UCCKE, which were institutes that are not that convenient to travel to, and to accommodate to the starting of the school semester. As such this version was a single day workshop from 9-5 at UCCKE.

The recruitment of this event was also mainly from the relations of the UCCKE team with other high schools and from the public promotion at another event, JSSE. However, around one week before the event we realized that a lot of potential participants agreed that the label of “9-5” for a workshop was too long and made them not want to join. Unfortunately it was too late for us to change anything at that point, but we still managed to have 10 participants for this session.

Material design

As this time the participants were known to be high schoolers with no biological background, our material was designed to highlight how synthetic biology is applied in real life and cover the basics of the experiments that will be done in the workshop.

We also designed Chinese versions of the material and conducted our session in Cantonese due to our participants coming from Chinese schools as opposed to the last session where English was the main language, targeting mainly English secondary schools.

Experimental design

The experiment design remind the same as before

Ideation design

Although the feedback from last session suggested that the time given for the ideation task was too little, we had to further shrink the time allocated to this task due to it being 1 day only. Therefore, we changed the format and formality of the task and presentation. The task topic was more specified and no longer encouraged the presentation in a format similar to an iGEM presentation. The bar for applicability in synthetic biology was further lowered and encouraged wild suggestions due to the participants having no biology background.

The time available for ideation was around 3 hours. We challenged groups to identify and research on the specific topic they chose and how might a creative solution be to use some sort of biological approach to solve the issue. The advisor and hosts roles were even more important in facilitating their research as hosts also participated in brainstorming this time.

Activity Execution :

Summary

Participants arrived at UCCKE at 9am, ready to indulge in synthetic biology. We started again with a lecture on what DNA is, how synthetic biology utilizes the properties of DNA to change and make new things, and a brief introduction of how these procedures may be done. Examples of biotech were used to visualize the effects such as dolly the sheep and GM food, a Kahoot was conducted afterwards as well.

Image 3

Morning teaching session at United Christian College

Before the experimental session, we started the ideation session and allowed 45 minutes of discussion, allowing them to have an idea. The experiments were conducted afterwards and we had a lunch break during the cPCR run time. Trial gels were provided by UCCKE and a gel loading practice was done before loading the gel to increase their chance of success. Unfortunately, the results were not that pretty, but the participants still had a good experience.

The rest of the time was for ideation and presentation, groups were able to characterize their idea with the help of advisors and hosts before our time was up. They shared their sketches and solutions with other iGEMers as the workshop came to an end.

Image 1

Sharing from group 1 about solving landfill problems

Image 2

Sharing of iGEMer group on development in oncology

Synbio Sidekick


Events:

2025/07/25 : Nursery session

2025/10/02 : Primary School session

Organising Unit(s):

HKUST iGEM Team

Yuen Yuen Institute Jockey Club Kwun Tong Social Service Centre

Tsang Mui Millennium School 曾梅千禧學校

Overview:

Synbio Sidekick is an attempt to include the younger generation into the world of science and synthetic biology through role play and stories, both versions of the event include 2 main parts:

1.Role-play game

2.Designing a “genetically modified organism”

Participants were separated into groups of 4-5 to collaboratively complete an objective in the role play game aligning with our project - eliminate cadmium. After demonstrating how synthetic biology is used within the game, the kids were prompted to try and design their own “genetically modified organism” and describe what the organism did.

Objectives:

Arouse interest of participants towards science and synthetic biology

encourage creative thinking through art aspects

raise environmental awareness of older participants through role play scenarios

Highlights:

Inclusion of nursery children in events

Attempt in education through role play games

Nursery Session

Base Concept:

Using role play games to target children was a bold suggestion considering the amount of work needed to put into crafting the story and characters, while the execution would definitely be rather difficult, we tried to include immersion into learning.

3 key points we wanted to teach were proposed in the beginning

1.What is DNA

2.How a GM organism (synthetic biology) could be applied to solve a problem

3.A creative component (not fleshed out at that time)

Original design

The role play game was originally proposed to be each group following a character in the role play and carrying out a different mini game to help them in the goal of defeating cadmium pollution represented by the cartoon character - Cadmi. Therefore, the name of the event was Synbio Sidekick. The event would be the game run in a rotational pattern where each group experiences each character.

The story followed an evil industry that released Cadmi into the wild to pollute the land. As a result, scientists did research which was used by iGEMers to create Sloopy, a genetically modified organism made for defeating Cadmi. Sloopy was then united with farmers who fought together to defeat Cadmi.

Each character highlighted above had their own minigame which will not be described due to their designs being fundamentally too complicated for scope of target audiences which was greatly amended in the following. However, we include a pdf for those interested in the idea.

Target Audience

Originally, Synbio Sidekick was an event targeted to primary school students only. However, we were lucky to be able to reach a wider audience through Yuen Yuen Institute Jockey Club Kwun Tong Social Service Centre, who allowed us to host one of their nursery sessions including SEN students mixed with normal students aged 3-8.

To account for this change in target audience, key changes are listed below:

1.A more children directed story was introduced:

“Sloopy is a kind of genetically modified organism living in their own village. One day, it was infiltrated by Cadmi. As a result, it came here today to seek your help…”

2.Shortened event:

The rotational execution idea was ditched, and only 3 games were left in the role play game such that groups played each game simultaneously and only once. This greatly shortened the game time and allowed us to add in the “design your own genetically modified organism” part of the event.

3.Simplified games:

Each game was simplified to a level suitable for the target class as suggested by the social worker from the social service centre, we exchanged and modified the event a few times including a mock session at the venue with them to make sure the session can run smoothly with acknowledgement of the potential overly active kids in the class.

Activity Execution :

On the day of the event, we started with immersive storytelling, introducing them to "Cadmi," the pollutant villain threatening our ecosystem, and "Sloopy," the protagonist trying to save the environment with the help of the kids.

After setting the scene, we dove straight into our first activity, where participants matched DNA sequences using colour-coded paper cards - though we encountered some enthusiastic paper-tearing, the kids successfully grasped the fundamental pairings of A-T and C-G, learning that they are ‘best friends’. Upon completing their DNA pairings, each team earned Lego bricks to simulate designing biological components, collaboratively constructing creative 'weapons' to combat “Cadmi”.

We reinforced their learning through interactive questioning sessions, asking simple questions, like "Who are we defeating?" and "What's A's best friend?" where correct answers unlocked their next mission. For this task, they were given a specific colored ball and had to swap it with other colors in a large, mixed pile, simulating environmental cleanup operations.

The third game involves kids racing to designated "pollution points" around the room, acting as “cleaners”, to defeat Cadmi's contamination of the ecosystem. The last activity was participants designing their own "Sloppy" characters, demonstrating synthetic biology's endless creative possibilities to solve real-world problems.

Kids participating

Kids participating in our events!

Feedback

Format: Google form for helping social workers, asking the kids questions and observation

1.Engagement:

The attention span of the children were still overestimated and hosts had to improvise to keep the kids concentrated

We were suggested to use “missions” to keep kids engaged to have a sense of reward. Using small tasks like “raise your hand after finishing the game” can make young children feel involved in the activity.

2.Role play:

The execution of the actual role play part of the game was too short, as we were inexperienced and nervous

Stories are a good way to keep children interested but we were not able to fully utilize the tool, the pace was a bit quick

3.Drawing:

The children thought the game was fun and shared their genetically modified organisms with us happily.

Comments were that letting children express their ideas was a good addition to the event.

Primary

Modified design

After redesigning the event for nursery kids, we gained a better insight on what level of complexity can primary students handle. As a result we reused 1 game from the original design and modified game 2 and game 3 from the nursery session.

The role play and story was now introduced with a short comic to better show the rationale behind the games. However, the new group of primary students were around age 10, so we agreed that the level of role play implemented in the game before was reasonable for this age.

Activity Execution :

The event started with kids seated in 4 groups. We first introduced them to what was synthetic biology which we should no doubt be a and they were fascinated by the idea that you could make new organisms with it. We then indulged into the role play game with a comic as an introduction.

Image 1
Image 2
Teaching biotech

Sloopy came to ask the “Synbio Sidekicks” for help and the adventure began. During the first game, kids matched DNA sequences to obtain a picture of a lego structure representing a protein. When they successfully built the structure, they obtained a cardboard sword for fighting Cadmi. Some groups were able to build the structure much quicker than other groups, and the situation became quite hyper quickly after. We helped the last group finish off and moved on when they were better seated.

The second game had them digging through a bag full of shredded paper representing sludge to find Cadmi hidden in it. They had to find puzzle pieces in the bag and we decided to include a rule where they had to have all of the shredded paper back in the bag when they ended for easier clean up. Nonetheless, they still made some messes but it was manageable. It showed that they quite enjoyed these 2 games.

Finally, after finding Cadmi in the sludge, it returned to Sloopy's village and they had to fight it through a moving game. Bringing their swords to different spots of the room, each time a correct location was reached Cadmi lost some HP. Some kids thought it was a bit easy but they still participated actively.

After defeating Cadmi, the role play game ends. However, the workshop still had a second part where they were given the chance to create their own genetically modified organisms. Using Sloopy as an example to demonstrate how may one of those solve a problem, they were then asked to try and create their own. We saw many different drawings that day and some shared their designs with the whole class.

Feedback:

Format: Questionnaire to children and observations

1.Design:

The lego game had a difficulty difference between groups that we did not account for. The level of spatial logic required for each lego structure needed to be more detailedly evaluated.

Kids complained that it was too hard finding the pieces of Cadmi in the shredded paper, which would probably be resolved if a bigger bag or less filled bag was used.

2.Engagement:

The kids were actively engaged this time, the addition of the comic and immersive instructions kept most of the group interested, although they started to find loopholes around the narrative.

In contrast to the nursery kids, they enjoyed the role play game more than the drawing session. Some kids did not want to draw or express themselves.

Silver Scientist


Events:

2025/09/20 : Silver Scientist

Organising Unit(s):

HKUST iGEM team

旺角街坊會九龍總商會耆英中心 (Kowloon Chamber of Commerce Centre for the Elderly)

Overview:

The "Silver Scientist" event underscores the inclusive spirit of iGEM by actively engaging the population often overlooked in science outreach: the elderly. The program is designed to bridge the generational gap in science, demonstrating that learning biology has no age limit. Through a hands-on workshop, participants are introduced to the world of synthetic biology.

Objectives:

Introduce seniors to the concepts of synthetic biology, aiming to spark their interest in science

Enhance their understanding of contemporary biotechnology applications and genetically modified foods.

Origin

When we were ideating our education events, we realized one of the groups of society that were seldom included in iGEM was the elderly. And it does make sense in a way, since one could ask the question, how would learning synthetic biology benefit the elderly? And it would be pretty hard to immediately come up with a sophisticated answer as compared to other age groups like children or teenagers.

However, returning to our education goals, we tried to think of an event that may interest and benefit them. At the time we thought the main event would just be teaching and act like a talk at community centres, which was not that much in alignment with our other goal to promote creativity. After the Synbio Sidekick nursery session, we were commented by the social workers that our approach to teaching synthetic biology (breaking up the session into games and using story) would actually be interesting to the elderly according to their experience and encouraged us to try this direction.

Design

With the suggestions received, we tried to include the immersion of “being a scientist” in our event to allow participants to be much more included. Through this design, we may also incorporate a much more interactive narrative to include the aspect of creativity. Of course, the elderly are different from children, so we did not use a role play game in this event. We instead included 2 games to actively introduce the concept of what DNA is and characterize the concept of DNA modification in synthetic biology. The material aims to dispel what misinformation that might be present about biotechnology or genetically modified organisms and explain how they are applied in real life.

Activity Execution:

The "Silver Scientist" event is a two-hour, interactive workshop designed for a group of 10-15 senior participants. The session began with a brief introduction to iGEM and synthetic biology. When asked about how much they knew about biotech or synbio, it was no shock that they were not familiar. During the teaching, the small class size allowed us to engage in chats regarding the topics and clarify a few things they might have misunderstood.

Teaching biotech

teaching of biotech in daily life

To illustrate what DNA is, we included a DNA origami model folding session. Participants were able to make a beautiful helix structure with card paper. We were able to use this activity as a medium to explain why DNA was portrayed as a helix, which to our surprise was something participants were quite interested in.

DNA origami

DNA origami made by participant

The next activity was to conduct a DNA extraction experiment from strawberries with them, where participants are able to see real-life DNA. A brief transition discussion connects these activities to everyday applications, such as genetically modified foods. The participants were all very invested in doing the experiments. Even if the experiment results were not that great, we still had a nice time.

Finally, we summed up everything with a final Q & A session and got some feedback from the participants. They gifted us with homemade mooncakes after the event since it was near the mid autumn festival. Overall it was a fulfilling morning and a successful event.

Event photo

Silver Scientist event with external helpers

Feedback:

Method: Questionnaire and observation

Positive feedback

Most of the participants found the DNA origami and the experiment session fun and intriguing, while the content was relevant to the elderly about synthetic biology and biotechnology

Execution

The content delivery might not have been the best since a minority of participants still found the content confusing and not coherent enough throughout the workshop

we may have underestimated the elderly in terms of the activities, since the DNA origami and experiment session were both finished much quicker than we expected. In contrast, most of the time was spent listening to their opinions about the contents and conversing.

Interviews with Teachers


Interviewer:

HKUST iGEM team

Interviewees:

Ms. Lau (Pope Paul VI College)

Mrs. Fu (Delia Memorial School)

Mr. Kwok (Cotton Spinners Association Secondary School)

Overview:

This report summarizes feedback from three secondary school teachers regarding an educational event organized by our team. The interviews aimed to evaluate the effectiveness of the "Be an iGEMer" page

event and gather insights on science education, with a focus on synthetic biology.

Objectives:

Evaluating the effectiveness of our workshop and gaining specified insight from experienced teachers

Exploring the techniques and advantages of synthetic biology education and where it is positioned in the broader aspect of education

Interview Details:

Ms. Lau

iGEMer event feedback:

Ms. Lau expressed great satisfaction with the iGEMer event, praising its well-planned, two-day program and its success in training participants in problem-solving skills aligned with iGEM's ideology. She highlighted the value of practical work for students.

For improvements, she suggested increasing university student participation to provide more detailed guidance, especially during lab sessions. She also noted a potential language barrier, recommending offering sessions in Chinese to boost confidence for students from diverse backgrounds.

Teaching of Biology

Regarding making science engaging, Ms. Lau stressed the need to tailor activities and strategies precisely to different age groups. She found the event highly inspirational for secondary students, noting it could ignite a passion for biology and even influence future career choices, such as engineering. She also observed that the core high school team members learned valuable leadership skills, which aligned with her team’s education goals.

On synthetic biology in education, she stated it fits perfectly with STEM principles, connecting textbook concepts to real-life applications and the new HKDSE curriculum. For the future, Ms. Lau believes synbio will be critical in fields like medicine and agriculture, but she strongly emphasised that educators must equip students with a robust ethical framework to prevent technological misuse.

Teacher 1

Meeting with Ms.Lau

Mrs. Fu

Feedback from iGEMer

Regarding the iGEMer event, Ms. Fu found it well-designed but noted the concepts were challenging for Form 3 and 4 students, suggesting more guidance or a simpler curriculum for younger years. To make it more engaging, she recommended age-specific approaches: more hands-on activities and animations for younger students while the current level is good for senior forms.

Before the event, both she and her students were unfamiliar with iGEM, but she considered it a unique and valuable experience.

Teaching of Biology

Mrs. Fu identified that students struggle most with practical and scientific inquiry skills in the HKDSE biology curriculum, which are difficult to develop due to time constraints and limited school resources and equipment. Her primary teaching goal is to combine hands-on experiments with lecturing, often through after-school activities, and she aims to move towards more student-centred research projects this year.

She expressed a need for better resources, specifically in technique, manpower, and knowledge, to facilitate this student-centred work. When connecting lessons to the real world, she uses diverse examples from diseases to ecology, and she believes higher-ability students can use synbio as a problem-solving tool, though it requires significant support. She sees synbio's future role as providing solutions to societal problems like pollution, hoping it will help students connect their learning to the real world.

Mr. Kwok

Feedback from iGEMer:

Mr. Kwok was impressed that his students handled the challenge of speaking English in front of a large audience, praising the inspiration and motivation they gained during the workshop. For improvement, he recommended simplifying complex, university-level concepts using step-by-step guides and interactive questions to include students with weaker academic backgrounds.

He is a strong proponent of active learning, praising interactive elements like pipette art and suggesting DIY kits to motivate students. Before the event, he was unfamiliar with iGEM but now sees its value in demonstrating that biology is about real-world problem-solving, not just memorisation. He also expresses interest in organising an iGEM team in his school or considering joining a collaborated team, to which we encouraged and were happy to see that our event inspired his interest.

Teaching in Biology:

Mr. Kwok stated that students struggle most with plant-related topics like photosynthesis and cell division because they find them abstract and difficult to visualise. His preferred teaching method relies heavily on hands-on experiences and group work, using tools like puzzles, videos, and even a murder mystery game to teach the immune system to make concepts more concrete.

He wishes he had better resources for molecular biology and genetics topics, such as DNA replication, which students find conceptually difficult. To make biology less abstract, he consistently relates it to real life. He suggested that external help, such as university-led workshops or mentorship programs where undergraduates act as role models, would be highly beneficial.

He was not very familiar with synthetic biology but believes it will grow in popularity and that it helps broaden STEM skills. Finally, he notes that he does not believe the exam-based system hinders interest, in contrast, a current focus on activities has been observed through the exams in the system over pure content memorisation.

Teacher 2

Meeting with Mrs.Fu

Joint School Science Exhibition


Organising Unit(s):

HKUST iGEM team

Joint School Science Exhibition Committee

Overview:

Every individual should be allowed to follow the trend of science. Participation in the Joint School Science Exhibition granted us a valuable chance to meet the public and present our project to the public. We participated in this exhibition for 7 days, introducing synthetic biology and cadmium pollution to a diverse public. Overall, it was a great opportunity to connect with the public and raise awareness toward cadmium pollution.

Objectives:

Raising public awareness toward the cadmium pollution

Introducing synthetic biology

Promoting iGEM competition

JSSE 1
JSSE 2
JSSE 3

Talking to the public in JSSE

Inclusivity and Public Engagement

Our booth attracted a diverse range of visitors, from secondary school students to middle-aged adults. Recognizing that many were unfamiliar with synthetic biology, we began by explaining its fundamental principles and real-world applications. This foundational approach fostered an environment of active learning, with visitors engaging deeply by asking insightful questions.

We were truly inspired by the broad spectrum of individuals—students, parents, and seniors—who demonstrated a genuine interest in the field. This experience has reinforced our commitment to planning inclusive events that engage people of all ages and backgrounds, reaffirming our goal of making science accessible to everyone.

Raising Awareness on Cadmium Pollution

As visitors grew interested in our project, we introduced the critical issue of cadmium pollution. We detailed its pathway from industrial waste to sludge and, ultimately, to agricultural soil, contaminating the food chain. The audience was often alarmed to learn about the prevalence and dangers of this heavy metal, expressing their concern through questions about its health impacts.

We believe our participation in the exhibition was instrumental in raising public awareness of global cadmium pollution. It provided valuable knowledge about this environmental hazard, empowering attendees to understand its potential risks.

GZ Online Talk


Events:

2025/09/21: Exploring Synthetic Biology: Multi-Teams' Talk on Research & Innovation -- Uni Students' Session

Organising Unit:

HKUST-GZ iGEM team

Participating Teams:

HKUST iGEM team

HZAU iGEM team

JLU iGEM team

Overview:

The online talk and round table meeting organized by HKUST-GZ was an opportunity given to us to share our projects with university students interested in iGEM via zoom. Each team was given 15 minutes to deliver a presentation about their project to share the specialties of it that we have been working on all year. After the sharing, an internal round table meeting with the following objectives were commenced:

Exploring the future of collaboration between iGEM teams

How would synthetic biology reach a breakthrough in the future

Teams exchanged ideas on these topics and valuable insights were gained.

Details

Presentation

Each team was given the opportunity to give a 15 minute presentation about their project, afterwards, listeners had the opportunity to raise questions and teams responded accordingly. The event encouraged feedback from the audience and we were able to identify confusing points of our presentation because of the questions we received.

Round table meeting

After the presentation, the four teams had a round table meeting discussing the collaboration between teams and synthetic biology advancements. The topic discussed quickly started to revolve around artificial intelligence, which was believed to bring the next breakthrough to synthetic biology via advancements in handling large scale data sets and simulations of biological activities.

With this regard, teams further suggested how within iGEM, although wet lab collaborations may be limited by geographical location, dry lab collaborations may be the most viable and beneficial to teams. In recent iGEM dry lab developments, we should be able to see the increasing trend of building AI models to assist with the project, collaborations and exchanging in ideas would encourage and facilitate the development of these models.

In addition, in terms of human practices, the benefit in connections was also brought to the table. Teams from different schools may have access to different resources and some experts in specialized fields may be easier to contact by some than others. For example, teams from a researched based institute may have ease in contacting wet lab based experts but difficulties in contacting specific industries such as farmers. The importance of connections must be apparent to those who participated in human practices and it may prove to be infinitely frustrating when your target audience does not respond. Therefore, this aspect of collaboration between teams may be immensely crucial for the development of human practices if normalized.

Wet Lab Tutorial for Secondary School iGEM team


Time: 2025/08/25

Organising Unit:

  • HKUST iGEM team
  • UCCKE iGEM team

Overview:

As a University iGEM team, it is true that we have more resources, technology, and knowledge about the wet lab skills than secondary schools. We had a collaboration with UCCKE, a secondary iGEM team in Hong Kong, to share the knowledge and demonstrate the experiments for enhancing the lab skills.

Explanation of Protocol

Demonstration of making competent bacteria

Demonstration of performing transformation

Two team leaders from the UCCKE iGEM team visited HKUST Innolab to see the demonstration for competent cell making and transformation.

Objectives:

Sharing the skills and precautions for experiments

Empowerment

This educational initiative originated through an academic connection facilitated by a team advisor. We were contacted by UCCKE, a secondary school iGEM team from Hong Kong, seeking guidance on their synthetic biology project.

In response, we organized a dedicated workshop at the Innolab at HKUST, focusing on foundational wet-lab techniques. Our experienced wet-lab members conducted a hands-on session, demonstrating the preparation of chemical competent cells and a transformation procedure. The instruction included a detailed explanation of the protocol and emphasized critical safety precautions and best practices in laboratory technique.

To further support UCCKE's research endeavors, we concluded the session by providing them with essential molecular biology reagents, including enzymes for cloning, prepared competent cells, and antibiotics.

While this was a focused workshop, we are confident that it provided valuable, practical experience for the secondary school students. We believe this engagement will help familiarize them with university-level laboratory work and foster their continued interest in synthetic biology and the iGEM competition.

Explaining the chemical competent cell production

Explaining the chemical competent cell production

Dry Lab Tutorial for UCCKE


Time: 2025/08/25

Organising Unit:

  • HKUST iGEM team
  • UCCKE iGEM team

Overview:

To bridge the computational biology divide between university and secondary levels, we organized a dry lab workshop for skill-building. We collaborated with Hong Kong's UCCKE secondary iGEM team to share expertise and demonstrate modeling tools.

Activities:

1.Introduced dry lab functions and GUI tool

2.Guided step-by-step MATLAB E. coli growth curve modeling and Python elastic network models for lactic acid production prediction

Objectives:

1.Sharing the skills and precautions for dry lab modeling and simulation

2.Introduce our peers to the core concepts and practical tools of computational biology, fostering a deeper understanding of this dynamic field.

Details

On 25 August, we successfully hosted an online Dry Lab tutorial, in collaboration with the UCCKE Team.

During the tutorial, we introduced the function of dry lab, including circuit modeling, molecular modeling and statistical modeling. We then explored three powerful graphical user interface tools: AlphaFold for protein structure prediction, SimBiology for biological system modeling, and CHARMM-GUI for molecular dynamics simulations, providing clear insights into their real-world applications.

During the hands-on segment, we guided students through a lively demonstration of using MATLAB to model Escherichia coli growth curves, walking them step-by-step from model creation to result visualization. We also showcased how to use Python to run elastic network models to predict Escherichia coli behavior for lactic acid production, ensuring the process was approachable and engaging for all, regardless of prior experience.

The interactive Q&A session was vibrant, with UCCKE students actively asking thoughtful questions about tool applications, technical details, and learning pathways. This tutorial not only deepened everyone’s understanding of computational modeling but also equipped us with practical, beginner-friendly skills to support our future research endeavors.

Dry Lab Tutorial Image

Dry Lab Tutorial for UCCKE

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