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"Education is the most powerful weapon which you can use to change the world."

— Nelson Mandela, Former President of South Africa

Overview

Guided by the idea that "education is the most powerful weapon to change the world", we developed innovative educational tools and outreach activities to foster two-way dialogue about synthetic biology (SB) and public values, engaging diverse communities in shaping SB.

Fostering Mutual Learning & Dialogue

We tailored initiatives for distinct groups:

  • Preschoolers (Qingmiao Preschool): The "Save the Puppy" game used interactive props to teach pet wound care and hygiene, sparking kids' curiosity about animal health. Children actively shared thoughts, and we adjusted explanations based on their questions, creating a fun learning loop.
  • Primary students (Nanjing Tech University Experimental Primary School): Combining animation and DNA model-making, we explained DNA structure and gene tech. Students' hands-on participation and Q&A sessions promoted mutual learning between us and them.
  • Junior high students (Yuhuatai): Pet sticker dressing and an emoji biology game made SB and pet protection relatable. Students guessed terms, discussed ideas, and we clarified concepts in real-time, fostering dialogue.
  • Community children (Lanhuatang): Animal puzzles and simple SB talks connected pet love to scientific principles. Kids' enthusiasm and feedback drove us to simplify explanations further.
  • Pet doctors & owners: Surveys and discussions gathered their views on antimicrobial peptides and pet care, with us learning clinical insights and them gaining SB knowledge — a two-way exchange.

Documentation for Future Build-Up

All activities were documented in detail: lesson plans, prop designs, survey reports, and feedback summaries. For example, the "Save the Puppy" game guide includes target age, props list, and adapted explanations. The DNA model-making protocol details materials and step-by-step instructions. This documentation enables others to replicate or adapt our initiatives.

Thoughtful Implementation & Context Explanation

Each activity was carefully planned:

  • Context & Rationale: We linked SB to real-life (pet health, environmental care) to show its relevance. For instance, in the emoji game, emojis like "🦠➕🛡️" connected to antimicrobial peptides' role in pet wound care.
  • Prior Work Integration: We built on iGEM's focus on SB education, using engaging methods (games, puzzles, models) proven effective in science outreach, while adding pet-related themes to align with our project.

Empowering More People in SB

Our activities showed that simplified, interactive education can engage people of all ages. Preschoolers' excitement, students' active participation, and community members' interest proved our approach helps more people shape, contribute to, and participate in SB — not just as learners, but as part of the conversation.

Qingmiao Preschool: "Save the Puppy" Game & Pet Care Lesson

Purpose

To convey the core goal of our pet antibacterial dressing project (treating pets' wounds) to preschoolers in a child-friendly way, cultivate their awareness of protecting small animals, and impart basic hygiene knowledge (washing hands after playing with pets), laying a foundation for their early care for animals and health habits.

Content

We visited Qingmiao Preschool Education Class. First, we used simple language to tell the kids that our project is to help treat wounds of sick pets. Then, we taught them to protect small animals and emphasized the importance of washing hands to keep clean after playing with pets. Later, we launched the "Save the Puppy" game: we prepared props like simulated pet wound dressings and toys, and the kids needed to find the correct items (matching our project's antibacterial dressing function) from the props to "heal" the puppy. All the children participated actively and successfully passed the game.

Preschool Lecture Site
Figure 1 Preschool Lecture Site
Scene of the 'Save the Dog' game
Figure 2 Scene of the "Save the Dog" game

Reflection

The "Save the Puppy" game perfectly fits preschoolers' cognitive level and interests, making it easy for them to understand the project's purpose and absorb pet care & hygiene knowledge. However, some props were too small and might have safety risks. In future preschool activities, we will choose larger, non-toxic, and more durable props, and add one-on-one guidance to ensure every child can participate safely and gain.

DNA Model-Making & Synthetic Biology Intro at Nanjing Tech University Experimental Primary School

Purpose

To introduce primary school students to basic synthetic biology concepts, specifically DNA structure and gene-related technologies (like gene modification and polypeptide technology), and spark their early interest in the field through hands-on and visual-aided learning.

Content

We went to Nanjing Tech University Experimental Primary School. First, we used a fun animation video to introduce the double-helix structure of DNA. Then, we guided students to recognize the components of DNA while explaining gene modification and polypeptide technology related to our pet antibacterial dressing project. During the session, students listened and learned to calculate the number of hydrogen bonds in DNA, getting hands-on experience in making DNA models.

Interactive Scene of Primary School
Figure 3 Interactive Scene of Primary School
Group photo with elementary school students
Figure 4 Group photo with elementary school students

Reflection

The animation video and hands-on DNA model-making worked well to engage the primary school students. Calculating hydrogen bonds combined learning with a simple task, which they enjoyed. However, some students found the hydrogen bond calculation a bit challenging. In future activities for this age group, we'll simplify complex concepts more and use more visual aids to help them understand better.

Yuhuatai Junior High: Pet Stickers & Emoji Biology Game

Purpose

To introduce synthetic biology and the pet protection concept of our antibacterial dressing project to junior high school students in an interactive way. Through interesting games, we aim to deepen their understanding of pet care and basic biological knowledge, and stimulate their continuous interest in synthetic biology and animal protection.

Content

We visited the junior high school students' interest class. First, we gave a concise explanation of synthetic biology and how our pet antibacterial dressing project contributes to pet protection (e.g., treating pets' infected wounds to reduce their suffering). Then, we organized two interactive activities:

  1. Pet Sticker Dressing: We provided stickers of pet accessories (collars, bandages, etc.), and students decorated pet images while we emphasized the importance of caring for pets' health.
  2. Emoji Guessing Biology Game: We presented combinations of emojis (e.g., "🦠➕🛡️" for "antibacterial peptide") and asked students to guess corresponding biological terms related to the project, testing their grasp of key knowledge.
Middle School Lecture Site
Figure 5 Middle School Lecture Site

Reflection

The two games were well-received by junior high students: the pet sticker activity intuitively conveyed the pet protection concept, and the emoji guessing game made abstract biological terms more vivid. However, some emojis were too vague, leading to confusion for a few students. In future, we will optimize emoji combinations to be more closely linked to biological terms, and add brief knowledge supplements during the guessing process to further consolidate students' learning.

"Gave Birth to a Creature" at Jiangpu High School

Purpose

The purpose of this activity is to popularize synthetic biology knowledge and the scientific principles behind our pet antibacterial dressing project among high school students. By combining teaching with an engaging game, we aim to spark their interest in synthetic biology, help them grasp relevant biological concepts, and inspire more young people to participate in and contribute to the field of synthetic biology.

Content

We went to Jiangpu Senior High School in Jiangsu Province and conducted an interactive session themed "Gave Birth to a Creature". First, we taught the students knowledge about synthetic biology and the biological principles involved in our pet antibacterial dressing project, such as how antimicrobial peptides work to inhibit bacterial growth. Then, we used the self-developed game "Gave Birth to a Creature" to test their learning outcomes. In the game, students answered questions related to the taught knowledge, and we leveraged their competitive spirit by explaining the incorrect questions after the game, encouraging them to actively engage in solving problems.

High School Lecture Site
Figure 6 High School Lecture Site
Something has arisen
Figure 7 "Something has arisen"

Reflection

This activity achieved a good interaction effect. The "Gave Birth to a Creature" game effectively aroused the students' enthusiasm and competitive awareness, making the learning of synthetic biology knowledge more lively and interesting. Through explaining the wrong questions, we could further consolidate the students' understanding of the knowledge. However, in the process, we found that the difficulty of some questions needed to be adjusted to better match the students' knowledge level, ensuring that more students could participate and gain from the activity. In future similar activities, we will pay more attention to the adaptation of the teaching content and game difficulty to different audiences.

Nanjing Tech University: Synthetic Biology Lecture

Purpose

This lecture targeted biology, biotechnology, and biomedical engineering majors at Nanjing Tech University, aiming to help students deepen their understanding of core synthetic biology technologies (e.g., gene optimization, engineered strain construction) and connect theoretical knowledge to practical applications via our pet antibacterial dressing project. It also sought to inspire innovative thinking about solving real-life problems with synthetic biology and attract potential iGEM collaborators through academic exchanges.

Content

The 3-hour offline lecture included three parts: a 60-minute keynote by Prof. Li (covering BioBricks and CRISPR-Cas9 applications) plus our team's project case sharing (detailing antimicrobial peptide gene optimization and engineered bacteria construction); a 40-minute interactive session with Q&A (addressing safety and antibiotic comparison questions) and group discussions (designing water retention improvement routes for dressings); and a 20-minute on-site demo of engineered bacteria inducing antimicrobial peptide expression.

Synthetic Biology Lecture at Nanjing Tech University
Figure 8 Synthetic Biology Lecture

Reflection

The lecture was well-received—95% of students gained deeper insight into synthetic biology's value, and 28% showed interest in collaboration. However, shortcomings emerged: the short experimental demo lacked hands-on participation, and non-biology majors struggled with discussions due to limited background. Future plans include arranging lab venues for hands-on operations and preparing pre-distributed knowledge handbooks for diverse majors.

Lanhuatang Community: Animal Puzzle & Synthetic Biology Talk

Purpose

To popularize synthetic biology knowledge in the community and connect it with our pet antibacterial dressing project. Through hands-on animal puzzle activities, we aim to arouse children's interest in animals, then naturally introduce the project's goal of protecting pets via treating their wounds, and plant the seeds of interest in synthetic biology among community children.

Content

We carried out activities in Lanhuatang Community. First, we distributed animal puzzle kits (with images of common pets like dogs and cats) to the children and guided them to assemble the puzzles. During the puzzle-making process, we used simple language to explain basic synthetic biology concepts and how our project applies such knowledge to develop antibacterial dressings for pets' infected wounds. After the puzzles were completed, we encouraged the children to share their favorite pets, further strengthening the link between the activity and pet protection.

Community Activities
Figure 9 Community Activities

Reflection

The animal puzzle activity was highly attractive to community children, making the abstract synthetic biology knowledge more accessible. However, the time spent on puzzle-making was slightly longer, leaving less time for knowledge explanation. In future community activities, we will better balance the duration of hands-on activities and knowledge popularization, and prepare small knowledge cards to help children review key points after the activity.

Survey

We conducted two surveys to better understand the needs and opinions of pet doctors and pet owners regarding antimicrobial peptides and pet antibacterial products.

Survey 1

We conducted a survey among 20 pet doctors from 13 pet hospitals in Nanjing to explore their views on antimicrobial peptides and pet antibacterial products. The results showed that only 30% of pet doctors were familiar with the mechanism of action and advantages of antimicrobial peptides, more than half had only heard of them but did not know the details, and 15% of doctors had never heard of antimicrobial peptides. This indicates that as an emerging pet antibacterial method, antimicrobial peptides still have much room for improvement in terms of cognitive popularity in the pet medical industry; the insufficient depth and breadth of understanding within the industry may affect the promotion and application of antimicrobial peptide products in clinical practice.

Notably, when asked about the preferred form of antibacterial products, 30% of doctors recommended wound dressings, a proportion second only to external sprays (35%). Some doctors explicitly pointed out that "wound dressings can adhere closely to pet wound surfaces, maintain a moist healing environment, and allow antimicrobial components to act continuously, which is more effective for local infection control compared to other forms". In terms of willingness to recommend antimicrobial peptide products, 50% of doctors were willing to recommend them, 40% said they would do so after further verifying the effects, and only 10% preferred traditional antibiotics—reflecting most doctors' open yet cautious attitude toward antimicrobial peptide products, as they recognized the potential value of such products but needed more evidence to support recommendations.

Survey on the opinions of pet doctors on antimicrobial peptides
Figure 10 Survey on the opinions of pet doctors on antimicrobial peptides

Conclusion 1

It was precisely based on the survey results—especially the doctors' positive feedback on the efficacy of wound dressings—that our team later conducted in-depth literature research and group discussions. We confirmed through literature that antibacterial dressings have advantages such as long-acting antimicrobial effects and promotion of wound healing, and reached a consensus in group discussions that "wound dressings are more in line with the actual needs of pet wound infection treatment". Therefore, we finally decided to adjust our product form to antibacterial dressings, which not only responds to the professional suggestions of pet doctors but also ensures the practical applicability of the product in clinical scenarios.

Survey 2

Awareness and Response to Pet Injuries and Bacterial Infections:A survey of 100 pet owners in Jiangsu, Zhejiang, Shanghai, Hunan and Jiangxi showed that in the past year, 50% of pet owners had pets that suffered injuries such as scratches and bites, while the other 50% of pets had no such injuries. Faced with the risk of bacterial infection after pet injuries, 40% of owners took immediate measures due to "great concern", 47% were only "moderately concerned" and only disinfected the wounds simply, and 13% were not worried at all and did not take any special protection. In terms of awareness of standardized wound treatment, only 27% of owners knew the complete process of "flushing - disinfection - observation", 60% knew disinfection was needed but not the specific steps, and 13% had no understanding of standardized treatment methods. This situation of "having concerns but lacking methods" highlights the adaptability of the antibacterial dressing we developed - it is easy to operate and does not require professional knowledge, helping owners quickly provide antibacterial protection for pets in home scenarios and filling the gap in standardized treatment capabilities.

Pain Points in Pet Medical Consumption and Demand for Antibacterial Products:The survey found that pet owners have obvious pain points in pet medical consumption. Among them, "non-transparent prices and hidden charges" accounted for 35%, which was the most important problem; followed by "doctors over-recommending health products/drugs" (27%), "worry about misdiagnosis due to questionable qualifications of medical institutions" (18%) and "poor medical service experience" (10%). In terms of demand for pet antibacterial products, 44% of owners preferred natural ingredient products such as antimicrobial peptides, 27% preferred traditional antibiotics with fast effects, and 39% had no clear preference and fully followed doctors' recommendations. This demand characteristic is highly consistent with our antibacterial dressing. The product uses antimicrobial peptides as the core ingredient, which can meet the preference of nearly half of the owners for "natural ingredients" and provide a direction for subsequent promotion combined with doctors' recommendations.

Survey2
Figure 11 Survey on Pet Injuries and Wound Management by Owners

Conclusion 2

The contrast between pet owners' concern about pet traumatic infection and their insufficient handling ability, their preference for natural ingredient antibacterial products, and their concerns about non-transparent medical consumption in Jiangsu, Zhejiang, Shanghai, Hunan and Jiangxi jointly provide a basis for the R&D and promotion of our antibacterial dressing product. The product can not only meet the needs of owners in handling pet injuries at home with its convenience and natural antibacterial advantages, but also alleviate owners' consumption concerns by clarifying pricing and strengthening cooperation with compliant institutions. At the same time, it conforms to the market demand for natural antibacterial products, helping the product better match the actual needs of pet owners.

Picture Book of Antimicrobial Peptides

The picture book we created in collaboration with Xjtlu-Software takes "Body Town" as an anthropomorphic scene and vividly tells the story of antimicrobial peptides fighting against bad bacteria: from bad bacteria invading and disrupting the peace of the town, to white blood cells seeking help and highlighting the limitations of antibiotics, and then to antimicrobial peptides successfully repelling bad bacteria with advantages such as precise attack, bacteria's inability to adapt, and rapid elimination. It also shows the additional abilities of antimicrobial peptides to repair injured cells and block viruses. The purpose of creating this picture book is to popularize knowledge of antimicrobial peptides to the public in a childlike way, thereby promoting two-way dialogue between the public and the science related to synthetic biology.

By virtue of a story-based and visualized presentation form, this picture book gets rid of the simple preaching-style popular science mode. It enables the public to easily understand the scientific principles of antimicrobial peptides, effectively stimulates the public's interest in synthetic biology, and strongly promotes scientific learning and communication. Moreover, its recording form is clear and easy for other teams to learn from, which helps attract more people to participate in the shaping of synthetic biology, meeting the requirements of iGEM educational activities to promote scientific learning and encourage public participation.

Antimicrobial Peptides Picture Book

Xi'an Jiaotong-Liverpool University and Nanjing Tech University have joined forces to create the "Antimicrobial Peptides Picture Book," embodying the iGEM (International Genetically Engineered Machine Competition) spirit of "Exploration, Innovation, and Science Outreach"! This project transforms cutting-edge antimicrobial peptide research from the laboratory into engaging, child-friendly visuals and stories. Through this picture book, children can learn about these "microscopic health guardians," gaining insights into specialized biological knowledge while nurturing a seed of scientific curiosity. It makes biosecurity education both fun and meaningful, inspiring the next generation of explorers!

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Currently, the children's science picture book on antimicrobial peptides, jointly created by Xi'an Jiaotong-Liverpool University and Nanjing Tech University, has successfully completed its Chinese and English bilingual editions. From visual design to content organization, we have consistently adhered to the core principle of "balancing scientific accuracy with engaging storytelling while catering to readers from different linguistic backgrounds."

We fully recognize antimicrobial peptides as crucial biological resources in addressing antibiotic resistance, and the dissemination of related knowledge plays a significant role in enhancing public health awareness. Therefore, our team not only illustrates the "microscopic guardian process" of antimicrobial peptides through child-friendly visuals in the picture book but also skillfully integrates scientific content on the rational use of antibiotics, effectively breaking down barriers to specialized knowledge.

Summary

Our education work formed a holistic framework that extends outward—from kids to adults, from pet care scenarios to synthetic biology frontiers, from playful interaction to academic dialogue:

  • Preschoolers: Igniting Love for Animals via Game-Based Learning
  • Primary & Secondary Students: Linking DNA, Peptides and Pet Health with Hands-on Activities
  • Community Members: Connecting Pet Affection to Synthetic Biology with Puzzles & Talks
  • College Students: Deepening Synthetic Biology Understanding with Lectures & Experimental Demos
  • Pet Doctors & Owners: Exchanging Insights on Antimicrobial Peptides and Pet Care via Surveys

By tailoring activities to different age groups, backgrounds, and interaction modes, we ensured each initiative was targeted and engaging, while together they wove a network of connection between synthetic biology and pet health in daily life.

Through this series of initiatives, we invited people from preschoolers to pet professionals to engage with synthetic biology. Rather than one-way knowledge delivery, we encouraged two-way learning through experience and dialogue. Whether it was preschoolers "healing puppies" in games, students calculating DNA hydrogen bonds, or pet doctors discussing antimicrobial peptide applications, each interaction sowed a seed—an awareness of how synthetic biology can serve living beings and solve real-life problems.

Our methods were never uniform. For preschoolers, we designed prop-based games to show "science can be fun and close to pets." For students, we connected synthetic biology concepts (like gene optimization) to our pet antibacterial dressing project, helping them see technology's role in animal care. For college students, we combined academic lectures with experimental demos, building a bridge between theory and practice. For pet doctors and owners, we integrated knowledge popularization into surveys, letting them gain while sharing insights.

The value of these efforts lies in bringing synthetic biology from laboratories to pet-related daily scenarios. We hope synthetic biology won't be just experts' knowledge, but a topic where pet lovers, families, and professionals can discuss and explore together. In this way, science becomes more grounded and responsive to the needs of life. We believe that as more people join with their own experiences, the bond between synthetic biology and society will grow stronger—and synthetic biology will find new paths to serve life through such dialogue.