In the realm of education and science communication, our goal is to introduce synthetic biology and
biological computing to a broader audience. Our educational activities are characterized by
inclusivity, diversity, and reciprocity.
Inclusivity manifests in two dimensions: the age range of the public we target and the locations
where our outreach takes place.Our programs are tailored for a wide spectrum of age groups,
including: Primary school students aged 6 to 12, Secondary school students aged 16 to 18, University
students aged 19 to 22. Each group receives age-appropriate content. For younger children with
limited scientific background, we offered simple, life-oriented introductions about synthetic
biology. For secondary and university students, who have already possessed some biological
knowledge, we introduced our biological-computer project on the base of synthetic biology knowledge,
actively soliciting interdisciplinary feedback. As for the locations, We conducted outreach not only
in well-resourced urban communities and campuses, but also in remote rural villages. By bringing
engaging workshops to underserved areas, we hope to make differences in reducing educational
inequity.
Diversity is embodied in the formats of our activities. Besides lectures which may be boring for some
people, we integrated hands-on experiments and interactive games that allow participants to
understand the principles and meanings of synthetic biology and biological computing in a vivid,
enjoyable manner, making knowledge transfer both fun and accessible.
Reciprocity is structured through our SFDI cycle:
Suggest an activity idea
Feedback from relevant people (such as clubs, teachers, participants and so
on.)
Do — implement the plan
Improve the plan
These last three steps are not strictly sequential. Rather, they interpenetrate to ensure continuous,
effective interaction between educators and learners, achieving mutual benefit. For example, after
proposing outreach to university students, we distributed a nationwide survey to gauge students'
familiarity with biological computers and their preferred learning formats. The feedback led to the
“Synthetic Biology Adventure” campus flash-mob event. During which we collected further suggestions
that informed subsequent activity designs and project advancement. Another example is when we
conducted activity among primary school children. Before working with primary school children, we
consulted a club experienced in child-friendly activities. After trial runs, we refined our language
to be more accessible. Through the SFDI loop, our activities stay closely aligned with public needs
and enrich both our project and our experience.
Community Outreach: Donghu Community
To broaden public acceptance of synthetic biology, we designed a program for pupils in Donghu Community,
Wuhan. Before our activity, in order to have a better effect in primary school student, we chose “Donghu
Lake Water Pollution and Treatment”, a topic close to the children's daily lives, to frame our
synthetic-biology narrative after repeated discussions, PPT refinements, and trial lectures. First, we
launched an interactive lecture on how synthetic biology can help clean Donghu Lake. Then, we taught
children an interesting experiment called “Yeast Balloon”, which Children observed CO2
producted by yeast, making the concept of microbes tangible. Finally, we helped the children to make
drift bottle, and they express their hopes for Donghu Lake's management using small decorated bottles.
iGEMer is conducting a lecture to the children.the group photo of this event
the children with their yeast balloona child with her drift bottle
The session enabled pupils to relate synthetic biology and microbiology to their own environment,
strengthening both their understanding and their sense of stewardship for Donghu Lake.
Campus Flash Event
A pre-event survey revealed that university students prefer fun, low-threshold activities for learning
about biological computers. To include non-biology majors, we created the “Synthetic Biology Adventure”
education event.
Our activity was launched on May 24, in Wuhan University. There were five games in this activity,
including “Pictionary”, “Yes/No”, “Simulate the Ribosome” and others, all tied to synthetic-biology
concepts. After completing games, participants listened to concise explanations of our LOGIC project and
left feedback on sticky notes covering experiments, human practices, applications, etc.
activity site
participants are listening to our explanation about LOGIC
the feedback on the stick paper from the participants
game: “Simulate the Ribosome”
As for feedback, our activity attracted students from diverse majors, including biology, computer
science,
chemistry, law, Marxist philosophy and more. After listening to the introduction and communication, the
audience gained a lot, and generally believed that biological computer is a novel field with bright
future
but full of challenges. Meanwhile, Our activity was also well received, especially by students majoring
in
non-biology, who said that they could also learn some professional terms and the significance of
synthetic
biology and bio-computing research through this activity.
Surprisingly, our event drew enthusiastic participation from both children and parents. To accommodate
their
needs, we tailored the game challenges to be more accessible while providing detailed explanations to
guide
families through each level together. The kids loved the interactive experience and even wrote heartfelt
wishes on sticky notes to show their appreciation.
Both participants and iGEMers gained knowledge and motivation, fully demonstrating diversity and
reciprocity
of education events.
On June 26, 2025, one iGEMer from the wet experiment group returned to Jiamusi No.1 Middle School in
Heilongjiang Province to introduce the iGEM competition to students and briefly explain the LOGIC
project of WHU-iGEM team in 2025, so that students can further understand the principle of biological
computing and logic gate. The students were very interested in the idea of using bacteria to achieve
biological computing, and they asked questions enthusiastically after the lecture. This lecture not only
popularized the LOGIC project, but also ignited the students' enthusiasm for synthetic biology.
On July 2, 2025, iGEMer conducted an online presentation for students in the biology competition class at
Jiamusi No.1 High School in Heilongjiang Province. They introduced the iGEM competition and
systematically explained the 2025 project LOGIC of the WHU-iGEM team. With prior knowledge of
microbiology and genetic engineering, the students raised numerous constructive questions and engaged in
an in-depth discussion about the project's fundamental principles and genetic circuits. Many expressed
strong interest in synthetic biology, looking forward to further studying the field at university and
participating in iGEM competitions.
iGEMer is talking about iGEM with high school students.
tonline presentation for students in the biology competition
class
Rural Activity & Volunteer Teaching
To enhance inclusivity and equity of education, we partnered with Wuhan University's Chunhui Club and
traveled to Shibi Town, Anyi County, Nanchang, Jiangxi, a remote area, on July 28 for a three-day
program for local pupils aged 9 - 12.
Given limited prior exposure to advanced science of the children there, we focused on foundational
synthetic-biology concepts reinforced by hands-on experiments and games. Our educational activities were
divided into three sections.
The first section was "Microbes around us". The team introduced microorganisms in our environment and
their diverse applications to the children, helping them develop a clearer understanding of these
ubiquitous microbes. After the presentation, we introduced the basic culture kits and conditions of
culture to them. Throughout the process, we emphasized the importance of proper labeling procedures and
sterile techniques. The children carefully listened to our interpret and showed great curiosity to
microbial culture.
The second activity, "Yeast Balloon Experiment", explored microbial life through a simple yet fascinating
approach. To help children understand microorganisms, we selected yeast - a common yet often overlooked
organism. First, iGEM mentors explained yeast's basic biological processes and the science behind
balloon inflation. Following their guidance, participants mixed warm water, sucrose, and dried yeast
into bottles, attached balloons, and carefully monitored the expansion. Through this hands-on
experiment, young learners discovered how yeast's respiration demonstrates its vital role in life.
The third segment, titled "Synthetic Biology Adventure", began with iGEMers explaining the principles,
applications, and significance of synthetic biology to children. We then organized group activities
featuring our specially designed games that incorporated biological concepts like base pairing and
signal transduction -all rooted in LOGIC's synthetic biology expertise. In the closing act,
participants created imaginative "Synthetic Biology Concept Art" using crayons, visually expressing
their understanding of this fascinating field. These creative works may spark new project ideas in the
future, fueling innovative thinking through visual storytelling.
This educational activity not only planted the seed of synthetic biology in the hearts of children in
remote areas, but also contributed a little to the fairness of education.
The children held up their yeast balloons.base paring game
iGEMers are conducting a lecture.the group photo of this event
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